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GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
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@ -45,7 +45,8 @@ OpenGLState::OpenGLState() {
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blend.color.blue = 0.0f;
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blend.color.blue = 0.0f;
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blend.color.alpha = 0.0f;
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blend.color.alpha = 0.0f;
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logic_op = GL_COPY;
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logic_op.enabled = false;
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logic_op.operation = GL_COPY;
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for (auto& texture_unit : texture_units) {
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for (auto& texture_unit : texture_units) {
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texture_unit.Reset();
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texture_unit.Reset();
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@ -148,11 +149,10 @@ void OpenGLState::Apply() const {
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// Blending
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// Blending
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if (blend.enabled != cur_state.blend.enabled) {
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if (blend.enabled != cur_state.blend.enabled) {
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if (blend.enabled) {
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if (blend.enabled) {
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ASSERT(!logic_op.enabled);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glDisable(GL_COLOR_LOGIC_OP);
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} else {
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} else {
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glEnable(GL_COLOR_LOGIC_OP);
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}
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}
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}
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}
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@ -176,8 +176,18 @@ void OpenGLState::Apply() const {
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glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
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glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
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}
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}
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if (logic_op != cur_state.logic_op) {
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// Logic Operation
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glLogicOp(logic_op);
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if (logic_op.enabled != cur_state.logic_op.enabled) {
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if (logic_op.enabled) {
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ASSERT(!blend.enabled);
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glEnable(GL_COLOR_LOGIC_OP);
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} else {
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glDisable(GL_COLOR_LOGIC_OP);
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}
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}
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if (logic_op.operation != cur_state.logic_op.operation) {
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glLogicOp(logic_op.operation);
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}
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}
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// Textures
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// Textures
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@ -83,7 +83,10 @@ public:
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} color; // GL_BLEND_COLOR
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} color; // GL_BLEND_COLOR
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} blend;
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} blend;
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GLenum logic_op; // GL_LOGIC_OP_MODE
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struct {
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bool enabled; // GL_LOGIC_OP_MODE
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GLenum operation;
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} logic_op;
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// 3 texture units - one for each that is used in PICA fragment shader emulation
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// 3 texture units - one for each that is used in PICA fragment shader emulation
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struct TextureUnit {
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struct TextureUnit {
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