gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant

Given this isn't used, this can be removed entirely.
This commit is contained in:
Lioncash 2020-01-14 13:16:50 -05:00
parent 4cd5ad90f3
commit f10ea944e0

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@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
namespace { namespace {
// One UBO is always reserved for emulation values on staged shaders
constexpr u32 STAGE_RESERVED_UBOS = 1;
constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0; constexpr u32 KERNEL_MAIN_OFFSET = 0;