gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
This commit is contained in:
		| @@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR; | ||||
|  | ||||
| namespace { | ||||
|  | ||||
| // One UBO is always reserved for emulation values on staged shaders | ||||
| constexpr u32 STAGE_RESERVED_UBOS = 1; | ||||
|  | ||||
| constexpr u32 STAGE_MAIN_OFFSET = 10; | ||||
| constexpr u32 KERNEL_MAIN_OFFSET = 0; | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Lioncash
					Lioncash