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gl_rasterizer: Sort method declarations
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@ -183,10 +183,23 @@ private:
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/// Syncs the alpha test state to match the guest state
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/// Syncs the alpha test state to match the guest state
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void SyncAlphaTest();
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void SyncAlphaTest();
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/// Check for extension that are not strictly required
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/// Check for extension that are not strictly required but are needed for correct emulation
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/// but are needed for correct emulation
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void CheckExtensions();
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void CheckExtensions();
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std::size_t CalculateVertexArraysSize() const;
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std::size_t CalculateIndexBufferSize() const;
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/// Updates and returns a vertex array object representing current vertex format
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GLuint SetupVertexFormat();
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void SetupVertexBuffer(GLuint vao);
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void SetupVertexInstances(GLuint vao);
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GLintptr SetupIndexBuffer();
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void SetupShaders(GLenum primitive_mode);
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const Device device;
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const Device device;
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OpenGLState state;
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OpenGLState state;
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@ -211,20 +224,6 @@ private:
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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std::size_t CalculateVertexArraysSize() const;
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std::size_t CalculateIndexBufferSize() const;
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/// Updates and returns a vertex array object representing current vertex format
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GLuint SetupVertexFormat();
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void SetupVertexBuffer(GLuint vao);
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void SetupVertexInstances(GLuint vao);
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GLintptr SetupIndexBuffer();
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void SetupShaders(GLenum primitive_mode);
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HostCounter samples_passed{GL_SAMPLES_PASSED};
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HostCounter samples_passed{GL_SAMPLES_PASSED};
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/// Number of commands queued to the OpenGL driver. Reseted on flush.
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/// Number of commands queued to the OpenGL driver. Reseted on flush.
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