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configuration/config: Use an intermediary variable for accessing players
Avoids typing the same long accessor just to retrieve player attributes.
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parent
db3200b515
commit
e90fa1ac54
@ -206,60 +206,57 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
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void Config::ReadPlayerValues() {
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
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Settings::values.players[p].connected =
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qt_config->value(QString("player_%1_connected").arg(p), false).toBool();
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auto& player = Settings::values.players[p];
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Settings::values.players[p].type = static_cast<Settings::ControllerType>(
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player.connected = qt_config->value(QString("player_%1_connected").arg(p), false).toBool();
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player.type = static_cast<Settings::ControllerType>(
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qt_config
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->value(QString("player_%1_type").arg(p),
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static_cast<u8>(Settings::ControllerType::DualJoycon))
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.toUInt());
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Settings::values.players[p].body_color_left =
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qt_config
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player.body_color_left = qt_config
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->value(QString("player_%1_body_color_left").arg(p),
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Settings::JOYCON_BODY_NEON_BLUE)
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.toUInt();
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Settings::values.players[p].body_color_right =
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qt_config
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player.body_color_right = qt_config
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->value(QString("player_%1_body_color_right").arg(p),
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Settings::JOYCON_BODY_NEON_RED)
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.toUInt();
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Settings::values.players[p].button_color_left =
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qt_config
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player.button_color_left = qt_config
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->value(QString("player_%1_button_color_left").arg(p),
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Settings::JOYCON_BUTTONS_NEON_BLUE)
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.toUInt();
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Settings::values.players[p].button_color_right =
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qt_config
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player.button_color_right = qt_config
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->value(QString("player_%1_button_color_right").arg(p),
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Settings::JOYCON_BUTTONS_NEON_RED)
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.toUInt();
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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Settings::values.players[p].buttons[i] =
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player.buttons[i] =
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qt_config
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->value(QString("player_%1_").arg(p) + Settings::NativeButton::mapping[i],
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QString::fromStdString(default_param))
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.toString()
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.toStdString();
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if (Settings::values.players[p].buttons[i].empty())
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Settings::values.players[p].buttons[i] = default_param;
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if (player.buttons[i].empty())
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player.buttons[i] = default_param;
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_analogs[i][4], 0.5f);
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Settings::values.players[p].analogs[i] =
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player.analogs[i] =
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qt_config
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->value(QString("player_%1_").arg(p) + Settings::NativeAnalog::mapping[i],
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QString::fromStdString(default_param))
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.toString()
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.toStdString();
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if (Settings::values.players[p].analogs[i].empty())
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Settings::values.players[p].analogs[i] = default_param;
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if (player.analogs[i].empty())
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player.analogs[i] = default_param;
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}
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}
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@ -511,30 +508,28 @@ void Config::ReadValues() {
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}
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void Config::SavePlayerValues() {
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for (int p = 0; p < Settings::values.players.size(); ++p) {
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qt_config->setValue(QString("player_%1_connected").arg(p),
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Settings::values.players[p].connected);
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qt_config->setValue(QString("player_%1_type").arg(p),
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static_cast<u8>(Settings::values.players[p].type));
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
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const auto& player = Settings::values.players[p];
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qt_config->setValue(QString("player_%1_body_color_left").arg(p),
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Settings::values.players[p].body_color_left);
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qt_config->setValue(QString("player_%1_body_color_right").arg(p),
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Settings::values.players[p].body_color_right);
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qt_config->setValue(QString("player_%1_connected").arg(p), player.connected);
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qt_config->setValue(QString("player_%1_type").arg(p), static_cast<u8>(player.type));
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qt_config->setValue(QString("player_%1_body_color_left").arg(p), player.body_color_left);
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qt_config->setValue(QString("player_%1_body_color_right").arg(p), player.body_color_right);
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qt_config->setValue(QString("player_%1_button_color_left").arg(p),
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Settings::values.players[p].button_color_left);
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player.button_color_left);
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qt_config->setValue(QString("player_%1_button_color_right").arg(p),
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Settings::values.players[p].button_color_right);
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player.button_color_right);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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qt_config->setValue(QString("player_%1_").arg(p) +
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QString::fromStdString(Settings::NativeButton::mapping[i]),
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QString::fromStdString(Settings::values.players[p].buttons[i]));
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QString::fromStdString(player.buttons[i]));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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qt_config->setValue(QString("player_%1_").arg(p) +
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QString::fromStdString(Settings::NativeAnalog::mapping[i]),
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QString::fromStdString(Settings::values.players[p].analogs[i]));
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QString::fromStdString(player.analogs[i]));
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}
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}
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}
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