Merge pull request #352 from bunnei/fix-microprofile

nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
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James Rowe 2018-04-19 12:18:47 -06:00 committed by GitHub
commit e90a12f80c
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@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/microprofile.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
@ -128,6 +129,8 @@ void NVFlinger::Compose() {
// Search for a queued buffer and acquire it // Search for a queued buffer and acquire it
auto buffer = buffer_queue->AcquireBuffer(); auto buffer = buffer_queue->AcquireBuffer();
MicroProfileFlip();
if (buffer == boost::none) { if (buffer == boost::none) {
// There was no queued buffer to draw, render previous frame // There was no queued buffer to draw, render previous frame
Core::System::GetInstance().perf_stats.EndGameFrame(); Core::System::GetInstance().perf_stats.EndGameFrame();