mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-27 10:50:06 +00:00
gl_state: Remove rasterizer disable tracking
This commit is contained in:
parent
d3e433a380
commit
e8125af8dd
@ -462,7 +462,7 @@ void RasterizerOpenGL::Clear() {
|
|||||||
|
|
||||||
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
|
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
|
||||||
|
|
||||||
SyncRasterizeEnable(clear_state);
|
SyncRasterizeEnable();
|
||||||
if (regs.clear_flags.scissor) {
|
if (regs.clear_flags.scissor) {
|
||||||
SyncScissorTest();
|
SyncScissorTest();
|
||||||
}
|
}
|
||||||
@ -494,7 +494,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
|||||||
query_cache.UpdateCounters();
|
query_cache.UpdateCounters();
|
||||||
|
|
||||||
SyncViewport();
|
SyncViewport();
|
||||||
SyncRasterizeEnable(state);
|
SyncRasterizeEnable();
|
||||||
SyncColorMask();
|
SyncColorMask();
|
||||||
SyncFragmentColorClampState();
|
SyncFragmentColorClampState();
|
||||||
SyncMultiSampleState();
|
SyncMultiSampleState();
|
||||||
@ -1048,9 +1048,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
|
void RasterizerOpenGL::SyncRasterizeEnable() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
current_state.rasterizer_discard = regs.rasterize_enable == 0;
|
oglEnable(GL_RASTERIZER_DISCARD, regs.rasterize_enable == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncColorMask() {
|
void RasterizerOpenGL::SyncColorMask() {
|
||||||
|
@ -176,7 +176,7 @@ private:
|
|||||||
void SyncPointState();
|
void SyncPointState();
|
||||||
|
|
||||||
/// Syncs the rasterizer enable state to match the guest state
|
/// Syncs the rasterizer enable state to match the guest state
|
||||||
void SyncRasterizeEnable(OpenGLState& current_state);
|
void SyncRasterizeEnable();
|
||||||
|
|
||||||
/// Syncs Color Mask
|
/// Syncs Color Mask
|
||||||
void SyncColorMask();
|
void SyncColorMask();
|
||||||
|
@ -113,10 +113,6 @@ void OpenGLState::ApplyClipDistances() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::ApplyRasterizerDiscard() {
|
|
||||||
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLState::ApplyStencilTest() {
|
void OpenGLState::ApplyStencilTest() {
|
||||||
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
|
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
|
||||||
|
|
||||||
@ -254,7 +250,6 @@ void OpenGLState::Apply() {
|
|||||||
ApplyShaderProgram();
|
ApplyShaderProgram();
|
||||||
ApplyProgramPipeline();
|
ApplyProgramPipeline();
|
||||||
ApplyClipDistances();
|
ApplyClipDistances();
|
||||||
ApplyRasterizerDiscard();
|
|
||||||
ApplyStencilTest();
|
ApplyStencilTest();
|
||||||
ApplyBlending();
|
ApplyBlending();
|
||||||
ApplyTextures();
|
ApplyTextures();
|
||||||
|
@ -13,8 +13,6 @@ namespace OpenGL {
|
|||||||
|
|
||||||
class OpenGLState {
|
class OpenGLState {
|
||||||
public:
|
public:
|
||||||
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
bool test_enabled = false; // GL_STENCIL_TEST
|
bool test_enabled = false; // GL_STENCIL_TEST
|
||||||
struct {
|
struct {
|
||||||
@ -79,7 +77,6 @@ public:
|
|||||||
void ApplyShaderProgram();
|
void ApplyShaderProgram();
|
||||||
void ApplyProgramPipeline();
|
void ApplyProgramPipeline();
|
||||||
void ApplyClipDistances();
|
void ApplyClipDistances();
|
||||||
void ApplyRasterizerDiscard();
|
|
||||||
void ApplyStencilTest();
|
void ApplyStencilTest();
|
||||||
void ApplyTargetBlending(std::size_t target, bool force);
|
void ApplyTargetBlending(std::size_t target, bool force);
|
||||||
void ApplyGlobalBlending();
|
void ApplyGlobalBlending();
|
||||||
|
@ -536,6 +536,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
|||||||
} else {
|
} else {
|
||||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
}
|
}
|
||||||
|
// TODO(Rodrigo): Find out if rasterizer discard affects blits
|
||||||
|
glDisable(GL_RASTERIZER_DISCARD);
|
||||||
glDisablei(GL_SCISSOR_TEST, 0);
|
glDisablei(GL_SCISSOR_TEST, 0);
|
||||||
|
|
||||||
u32 buffers{};
|
u32 buffers{};
|
||||||
|
@ -580,6 +580,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||||||
glDisable(GL_ALPHA_TEST);
|
glDisable(GL_ALPHA_TEST);
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||||
|
glDisable(GL_RASTERIZER_DISCARD);
|
||||||
glDisablei(GL_SCISSOR_TEST, 0);
|
glDisablei(GL_SCISSOR_TEST, 0);
|
||||||
glCullFace(GL_BACK);
|
glCullFace(GL_BACK);
|
||||||
glFrontFace(GL_CW);
|
glFrontFace(GL_CW);
|
||||||
|
Loading…
Reference in New Issue
Block a user