Merge pull request #3693 from ReinUsesLisp/clean-samplers

shader/texture: Support multiple unknown sampler properties
This commit is contained in:
bunnei 2020-05-02 00:45:41 -04:00 committed by GitHub
commit e6b4311178
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 260 additions and 337 deletions

View File

@ -59,14 +59,12 @@ constexpr std::size_t NumSupportedVertexAttributes = 16;
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
ShaderType shader_type, std::size_t index = 0) {
if (entry.IsBindless()) {
const Tegra::Texture::TextureHandle tex_handle =
engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
if (entry.is_bindless) {
const auto tex_handle = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
return engine.GetTextureInfo(tex_handle);
}
const auto& gpu_profile = engine.AccessGuestDriverProfile();
const u32 offset =
entry.GetOffset() + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
const u32 offset = entry.offset + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
return engine.GetStageTexture(shader_type, offset);
} else {
@ -856,9 +854,9 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
for (const auto& entry : shader->GetEntries().global_memory_entries) {
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
const u32 size{memory_manager.Read<u32>(addr + 8)};
SetupGlobalMemory(binding++, entry, gpu_addr, size);
}
}
@ -870,7 +868,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
u32 binding = 0;
for (const auto& entry : kernel->GetEntries().global_memory_entries) {
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
const auto addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
SetupGlobalMemory(binding++, entry, gpu_addr, size);
@ -881,7 +879,7 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
const auto [ssbo, buffer_offset] =
buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, ssbo, buffer_offset,
static_cast<GLsizeiptr>(size));
}
@ -892,7 +890,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
u32 binding = device.GetBaseBindings(stage_index).sampler;
for (const auto& entry : shader->GetEntries().samplers) {
const auto shader_type = static_cast<ShaderType>(stage_index);
for (std::size_t i = 0; i < entry.Size(); ++i) {
for (std::size_t i = 0; i < entry.size; ++i) {
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
SetupTexture(binding++, texture, entry);
}
@ -904,7 +902,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
for (const auto& entry : kernel->GetEntries().samplers) {
for (std::size_t i = 0; i < entry.Size(); ++i) {
for (std::size_t i = 0; i < entry.size; ++i) {
const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
SetupTexture(binding++, texture, entry);
}
@ -961,7 +959,7 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
if (!tic.IsBuffer()) {
view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
}
if (entry.IsWritten()) {
if (entry.is_written) {
view->MarkAsModified(texture_cache.Tick());
}
glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,

View File

@ -870,13 +870,13 @@ private:
for (const auto& sampler : ir.GetSamplers()) {
const std::string name = GetSampler(sampler);
const std::string description = fmt::format("layout (binding = {}) uniform", binding);
binding += sampler.IsIndexed() ? sampler.Size() : 1;
binding += sampler.is_indexed ? sampler.size : 1;
std::string sampler_type = [&]() {
if (sampler.IsBuffer()) {
if (sampler.is_buffer) {
return "samplerBuffer";
}
switch (sampler.GetType()) {
switch (sampler.type) {
case Tegra::Shader::TextureType::Texture1D:
return "sampler1D";
case Tegra::Shader::TextureType::Texture2D:
@ -890,17 +890,17 @@ private:
return "sampler2D";
}
}();
if (sampler.IsArray()) {
if (sampler.is_array) {
sampler_type += "Array";
}
if (sampler.IsShadow()) {
if (sampler.is_shadow) {
sampler_type += "Shadow";
}
if (!sampler.IsIndexed()) {
if (!sampler.is_indexed) {
code.AddLine("{} {} {};", description, sampler_type, name);
} else {
code.AddLine("{} {} {}[{}];", description, sampler_type, name, sampler.Size());
code.AddLine("{} {} {}[{}];", description, sampler_type, name, sampler.size);
}
}
if (!ir.GetSamplers().empty()) {
@ -946,14 +946,14 @@ private:
u32 binding = device.GetBaseBindings(stage).image;
for (const auto& image : ir.GetImages()) {
std::string qualifier = "coherent volatile";
if (image.IsRead() && !image.IsWritten()) {
if (image.is_read && !image.is_written) {
qualifier += " readonly";
} else if (image.IsWritten() && !image.IsRead()) {
} else if (image.is_written && !image.is_read) {
qualifier += " writeonly";
}
const char* format = image.IsAtomic() ? "r32ui, " : "";
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
const char* format = image.is_atomic ? "r32ui, " : "";
const char* type_declaration = GetImageTypeDeclaration(image.type);
code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
qualifier, type_declaration, GetImage(image));
}
@ -1337,8 +1337,8 @@ private:
ASSERT(meta);
const std::size_t count = operation.GetOperandsCount();
const bool has_array = meta->sampler.IsArray();
const bool has_shadow = meta->sampler.IsShadow();
const bool has_array = meta->sampler.is_array;
const bool has_shadow = meta->sampler.is_shadow;
std::string expr = "texture" + function_suffix;
if (!meta->aoffi.empty()) {
@ -1346,7 +1346,7 @@ private:
} else if (!meta->ptp.empty()) {
expr += "Offsets";
}
if (!meta->sampler.IsIndexed()) {
if (!meta->sampler.is_indexed) {
expr += '(' + GetSampler(meta->sampler) + ", ";
} else {
expr += '(' + GetSampler(meta->sampler) + '[' + Visit(meta->index).AsUint() + "], ";
@ -1982,7 +1982,7 @@ private:
std::string expr = GenerateTexture(
operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
if (meta->sampler.IsShadow()) {
if (meta->sampler.is_shadow) {
expr = "vec4(" + expr + ')';
}
return {expr + GetSwizzle(meta->element), Type::Float};
@ -1994,7 +1994,7 @@ private:
std::string expr = GenerateTexture(
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
if (meta->sampler.IsShadow()) {
if (meta->sampler.is_shadow) {
expr = "vec4(" + expr + ')';
}
return {expr + GetSwizzle(meta->element), Type::Float};
@ -2003,11 +2003,11 @@ private:
Expression TextureGather(Operation operation) {
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
const bool separate_dc = meta.sampler.IsShadow();
const auto type = meta.sampler.is_shadow ? Type::Float : Type::Int;
const bool separate_dc = meta.sampler.is_shadow;
std::vector<TextureIR> ir;
if (meta.sampler.IsShadow()) {
if (meta.sampler.is_shadow) {
ir = {TextureOffset{}};
} else {
ir = {TextureOffset{}, TextureArgument{type, meta.component}};
@ -2052,7 +2052,7 @@ private:
constexpr std::array constructors = {"int", "ivec2", "ivec3", "ivec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
UNIMPLEMENTED_IF(meta->sampler.IsArray());
UNIMPLEMENTED_IF(meta->sampler.is_array);
const std::size_t count = operation.GetOperandsCount();
std::string expr = "texelFetch(";
@ -2073,7 +2073,7 @@ private:
}
expr += ')';
if (meta->lod && !meta->sampler.IsBuffer()) {
if (meta->lod && !meta->sampler.is_buffer) {
expr += ", ";
expr += Visit(meta->lod).AsInt();
}
@ -2084,12 +2084,10 @@ private:
}
Expression TextureGradient(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
std::string expr =
GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
return {std::move(expr) + GetSwizzle(meta.element), Type::Float};
}
Expression ImageLoad(Operation operation) {
@ -2608,11 +2606,11 @@ private:
}
std::string GetSampler(const Sampler& sampler) const {
return AppendSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
return AppendSuffix(sampler.index, "sampler");
}
std::string GetImage(const Image& image) const {
return AppendSuffix(static_cast<u32>(image.GetIndex()), "image");
return AppendSuffix(image.index, "image");
}
std::string AppendSuffix(u32 index, std::string_view name) const {

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@ -33,36 +33,19 @@ public:
}
private:
u32 index{};
u32 index = 0;
};
class GlobalMemoryEntry {
public:
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read, bool is_written)
struct GlobalMemoryEntry {
constexpr explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read,
bool is_written)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_read{is_read}, is_written{
is_written} {}
u32 GetCbufIndex() const {
return cbuf_index;
}
u32 GetCbufOffset() const {
return cbuf_offset;
}
bool IsRead() const {
return is_read;
}
bool IsWritten() const {
return is_written;
}
private:
u32 cbuf_index{};
u32 cbuf_offset{};
bool is_read{};
bool is_written{};
u32 cbuf_index = 0;
u32 cbuf_offset = 0;
bool is_read = false;
bool is_written = false;
};
struct ShaderEntries {

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@ -85,7 +85,7 @@ void AddBindings(std::vector<VkDescriptorSetLayoutBinding>& bindings, u32& bindi
u32 count = 1;
if constexpr (descriptor_type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
// Combined image samplers can be arrayed.
count = container[i].Size();
count = container[i].size;
}
VkDescriptorSetLayoutBinding& entry = bindings.emplace_back();
entry.binding = binding++;
@ -362,7 +362,7 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
if constexpr (descriptor_type == COMBINED_IMAGE_SAMPLER) {
for (u32 i = 0; i < count; ++i) {
const u32 num_samplers = container[i].Size();
const u32 num_samplers = container[i].size;
VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
entry.dstBinding = binding;
entry.dstArrayElement = 0;

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@ -119,14 +119,13 @@ template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
std::size_t stage, std::size_t index = 0) {
const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
if (entry.IsBindless()) {
const Tegra::Texture::TextureHandle tex_handle =
engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
if (entry.is_bindless) {
const auto tex_handle = engine.AccessConstBuffer32(stage_type, entry.buffer, entry.offset);
return engine.GetTextureInfo(tex_handle);
}
const auto& gpu_profile = engine.AccessGuestDriverProfile();
const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
const u32 offset = entry.GetOffset() + entry_offset;
const u32 offset = entry.offset + entry_offset;
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
return engine.GetStageTexture(stage_type, offset);
} else {
@ -971,7 +970,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
MICROPROFILE_SCOPE(Vulkan_Textures);
const auto& gpu = system.GPU().Maxwell3D();
for (const auto& entry : entries.samplers) {
for (std::size_t i = 0; i < entry.Size(); ++i) {
for (std::size_t i = 0; i < entry.size; ++i) {
const auto texture = GetTextureInfo(gpu, entry, stage, i);
SetupTexture(texture, entry);
}
@ -1023,7 +1022,7 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const auto& gpu = system.GPU().KeplerCompute();
for (const auto& entry : entries.samplers) {
for (std::size_t i = 0; i < entry.Size(); ++i) {
for (std::size_t i = 0; i < entry.size; ++i) {
const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
SetupTexture(texture, entry);
}
@ -1105,7 +1104,7 @@ void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& textu
void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
auto view = texture_cache.GetImageSurface(tic, entry);
if (entry.IsWritten()) {
if (entry.is_written) {
view->MarkAsModified(texture_cache.Tick());
}

View File

@ -103,8 +103,8 @@ struct GenericVaryingDescription {
};
spv::Dim GetSamplerDim(const Sampler& sampler) {
ASSERT(!sampler.IsBuffer());
switch (sampler.GetType()) {
ASSERT(!sampler.is_buffer);
switch (sampler.type) {
case Tegra::Shader::TextureType::Texture1D:
return spv::Dim::Dim1D;
case Tegra::Shader::TextureType::Texture2D:
@ -114,13 +114,13 @@ spv::Dim GetSamplerDim(const Sampler& sampler) {
case Tegra::Shader::TextureType::TextureCube:
return spv::Dim::Cube;
default:
UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<u32>(sampler.GetType()));
UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<int>(sampler.type));
return spv::Dim::Dim2D;
}
}
std::pair<spv::Dim, bool> GetImageDim(const Image& image) {
switch (image.GetType()) {
switch (image.type) {
case Tegra::Shader::ImageType::Texture1D:
return {spv::Dim::Dim1D, false};
case Tegra::Shader::ImageType::TextureBuffer:
@ -134,7 +134,7 @@ std::pair<spv::Dim, bool> GetImageDim(const Image& image) {
case Tegra::Shader::ImageType::Texture3D:
return {spv::Dim::Dim3D, false};
default:
UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<u32>(image.GetType()));
UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<int>(image.type));
return {spv::Dim::Dim2D, false};
}
}
@ -879,11 +879,11 @@ private:
u32 DeclareTexelBuffers(u32 binding) {
for (const auto& sampler : ir.GetSamplers()) {
if (!sampler.IsBuffer()) {
if (!sampler.is_buffer) {
continue;
}
ASSERT(!sampler.IsArray());
ASSERT(!sampler.IsShadow());
ASSERT(!sampler.is_array);
ASSERT(!sampler.is_shadow);
constexpr auto dim = spv::Dim::Buffer;
constexpr int depth = 0;
@ -894,23 +894,23 @@ private:
const Id image_type = TypeImage(t_float, dim, depth, arrayed, ms, sampled, format);
const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, image_type);
const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.index)));
Decorate(id, spv::Decoration::Binding, binding++);
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
texel_buffers.emplace(sampler.GetIndex(), TexelBuffer{image_type, id});
texel_buffers.emplace(sampler.index, TexelBuffer{image_type, id});
}
return binding;
}
u32 DeclareSamplers(u32 binding) {
for (const auto& sampler : ir.GetSamplers()) {
if (sampler.IsBuffer()) {
if (sampler.is_buffer) {
continue;
}
const auto dim = GetSamplerDim(sampler);
const int depth = sampler.IsShadow() ? 1 : 0;
const int arrayed = sampler.IsArray() ? 1 : 0;
const int depth = sampler.is_shadow ? 1 : 0;
const int arrayed = sampler.is_array ? 1 : 0;
constexpr bool ms = false;
constexpr int sampled = 1;
constexpr auto format = spv::ImageFormat::Unknown;
@ -918,17 +918,17 @@ private:
const Id sampler_type = TypeSampledImage(image_type);
const Id sampler_pointer_type =
TypePointer(spv::StorageClass::UniformConstant, sampler_type);
const Id type = sampler.IsIndexed()
? TypeArray(sampler_type, Constant(t_uint, sampler.Size()))
const Id type = sampler.is_indexed
? TypeArray(sampler_type, Constant(t_uint, sampler.size))
: sampler_type;
const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, type);
const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.index)));
Decorate(id, spv::Decoration::Binding, binding++);
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
sampled_images.emplace(sampler.GetIndex(), SampledImage{image_type, sampler_type,
sampler_pointer_type, id});
sampled_images.emplace(
sampler.index, SampledImage{image_type, sampler_type, sampler_pointer_type, id});
}
return binding;
}
@ -943,17 +943,17 @@ private:
const Id image_type = TypeImage(t_uint, dim, depth, arrayed, ms, sampled, format, {});
const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, image_type);
const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
AddGlobalVariable(Name(id, fmt::format("image_{}", image.GetIndex())));
AddGlobalVariable(Name(id, fmt::format("image_{}", image.index)));
Decorate(id, spv::Decoration::Binding, binding++);
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
if (image.IsRead() && !image.IsWritten()) {
if (image.is_read && !image.is_written) {
Decorate(id, spv::Decoration::NonWritable);
} else if (image.IsWritten() && !image.IsRead()) {
} else if (image.is_written && !image.is_read) {
Decorate(id, spv::Decoration::NonReadable);
}
images.emplace(static_cast<u32>(image.GetIndex()), StorageImage{image_type, id});
images.emplace(image.index, StorageImage{image_type, id});
}
return binding;
}
@ -1620,11 +1620,11 @@ private:
Id GetTextureSampler(Operation operation) {
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
ASSERT(!meta.sampler.IsBuffer());
ASSERT(!meta.sampler.is_buffer);
const auto& entry = sampled_images.at(meta.sampler.GetIndex());
const auto& entry = sampled_images.at(meta.sampler.index);
Id sampler = entry.variable;
if (meta.sampler.IsIndexed()) {
if (meta.sampler.is_indexed) {
const Id index = AsInt(Visit(meta.index));
sampler = OpAccessChain(entry.sampler_pointer_type, sampler, index);
}
@ -1633,8 +1633,8 @@ private:
Id GetTextureImage(Operation operation) {
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
const u32 index = meta.sampler.GetIndex();
if (meta.sampler.IsBuffer()) {
const u32 index = meta.sampler.index;
if (meta.sampler.is_buffer) {
const auto& entry = texel_buffers.at(index);
return OpLoad(entry.image_type, entry.image);
} else {
@ -1645,7 +1645,7 @@ private:
Id GetImage(Operation operation) {
const auto& meta = std::get<MetaImage>(operation.GetMeta());
const auto entry = images.at(meta.image.GetIndex());
const auto entry = images.at(meta.image.index);
return OpLoad(entry.image_type, entry.image);
}
@ -1661,7 +1661,7 @@ private:
}
if (const auto meta = std::get_if<MetaTexture>(&operation.GetMeta())) {
// Add array coordinate for textures
if (meta->sampler.IsArray()) {
if (meta->sampler.is_array) {
Id array = AsInt(Visit(meta->array));
if (type == Type::Float) {
array = OpConvertSToF(t_float, array);
@ -1767,7 +1767,7 @@ private:
operands.push_back(GetOffsetCoordinates(operation));
}
if (meta.sampler.IsShadow()) {
if (meta.sampler.is_shadow) {
const Id dref = AsFloat(Visit(meta.depth_compare));
return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands),
Type::Float};
@ -1782,7 +1782,7 @@ private:
const Id coords = GetCoordinates(operation, Type::Float);
Id texture{};
if (meta.sampler.IsShadow()) {
if (meta.sampler.is_shadow) {
texture = OpImageDrefGather(t_float4, GetTextureSampler(operation), coords,
AsFloat(Visit(meta.depth_compare)));
} else {
@ -1809,8 +1809,8 @@ private:
}
const Id lod = AsUint(Visit(operation[0]));
const std::size_t coords_count = [&]() {
switch (const auto type = meta.sampler.GetType(); type) {
const std::size_t coords_count = [&meta] {
switch (const auto type = meta.sampler.type) {
case Tegra::Shader::TextureType::Texture1D:
return 1;
case Tegra::Shader::TextureType::Texture2D:
@ -1819,7 +1819,7 @@ private:
case Tegra::Shader::TextureType::Texture3D:
return 3;
default:
UNREACHABLE_MSG("Invalid texture type={}", static_cast<u32>(type));
UNREACHABLE_MSG("Invalid texture type={}", static_cast<int>(type));
return 2;
}
}();
@ -1862,7 +1862,7 @@ private:
const Id image = GetTextureImage(operation);
const Id coords = GetCoordinates(operation, Type::Int);
Id fetch;
if (meta.lod && !meta.sampler.IsBuffer()) {
if (meta.lod && !meta.sampler.is_buffer) {
fetch = OpImageFetch(t_float4, image, coords, spv::ImageOperandsMask::Lod,
AsInt(Visit(meta.lod)));
} else {
@ -2980,7 +2980,7 @@ ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir) {
entries.global_buffers.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_written);
}
for (const auto& sampler : ir.GetSamplers()) {
if (sampler.IsBuffer()) {
if (sampler.is_buffer) {
entries.texel_buffers.emplace_back(sampler);
} else {
entries.samplers.emplace_back(sampler);

View File

@ -32,11 +32,11 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
u32 count{};
std::vector<u32> bound_offsets;
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
if (sampler.is_bindless) {
continue;
}
++count;
bound_offsets.emplace_back(sampler.GetOffset());
bound_offsets.emplace_back(sampler.offset);
}
if (count > 1) {
gpu_driver.DeduceTextureHandlerSize(std::move(bound_offsets));
@ -46,14 +46,14 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
VideoCore::GuestDriverProfile& gpu_driver,
const std::list<Sampler>& used_samplers) {
const u32 base_offset = sampler_to_deduce.GetOffset();
const u32 base_offset = sampler_to_deduce.offset;
u32 max_offset{std::numeric_limits<u32>::max()};
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
if (sampler.is_bindless) {
continue;
}
if (sampler.GetOffset() > base_offset) {
max_offset = std::min(sampler.GetOffset(), max_offset);
if (sampler.offset > base_offset) {
max_offset = std::min(sampler.offset, max_offset);
}
}
if (max_offset == std::numeric_limits<u32>::max()) {
@ -353,14 +353,14 @@ void ShaderIR::PostDecode() {
return;
}
for (auto& sampler : used_samplers) {
if (!sampler.IsIndexed()) {
if (!sampler.is_indexed) {
continue;
}
if (const auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers)) {
sampler.SetSize(*size);
sampler.size = *size;
} else {
LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
sampler.SetSize(1);
sampler.size = 1;
}
}
}

View File

@ -485,11 +485,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
const auto offset = static_cast<u32>(image.index.Value());
const auto it =
std::find_if(std::begin(used_images), std::end(used_images),
[offset](const Image& entry) { return entry.GetOffset() == offset; });
const auto it = std::find_if(std::begin(used_images), std::end(used_images),
[offset](const Image& entry) { return entry.offset == offset; });
if (it != std::end(used_images)) {
ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
ASSERT(!it->is_bindless && it->type == type);
return *it;
}
@ -505,13 +504,12 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im
const auto buffer = std::get<1>(result);
const auto offset = std::get<2>(result);
const auto it =
std::find_if(std::begin(used_images), std::end(used_images),
[buffer = buffer, offset = offset](const Image& entry) {
return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
const auto it = std::find_if(std::begin(used_images), std::end(used_images),
[buffer, offset](const Image& entry) {
return entry.buffer == buffer && entry.offset == offset;
});
if (it != std::end(used_images)) {
ASSERT(it->IsBindless() && it->GetType() == it->GetType());
ASSERT(it->is_bindless && it->type == type);
return *it;
}

View File

@ -139,15 +139,15 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
const Sampler& sampler = *GetSampler(instr.sampler, info);
SamplerInfo info;
info.is_shadow = is_depth_compare;
const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {},
MetaTexture meta{*sampler, {}, depth_compare, aoffi, {}, {},
{}, {}, component, element, {}};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
values[element] = Operation(OperationCode::TextureGather, meta, coords);
}
if (instr.tld4s.fp16_flag) {
@ -165,18 +165,20 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"AOFFI is not implemented");
const bool is_array = instr.txd.is_array != 0;
u64 base_reg = instr.gpr8.Value();
const auto derivate_reg = instr.gpr20.Value();
const auto texture_type = instr.txd.texture_type.Value();
const auto coord_count = GetCoordCount(texture_type);
Node index_var{};
const Sampler* sampler =
is_bindless
? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
: GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
u64 base_reg = instr.gpr8.Value();
Node index_var;
SamplerInfo info;
info.type = texture_type;
info.is_array = is_array;
const std::optional<Sampler> sampler = is_bindless
? GetBindlessSampler(base_reg, info, index_var)
: GetSampler(instr.sampler, info);
Node4 values;
if (sampler == nullptr) {
std::generate(values.begin(), values.end(), [] { return Immediate(0); });
if (!sampler) {
std::generate(values.begin(), values.end(), [this] { return Immediate(0); });
WriteTexInstructionFloat(bb, instr, values);
break;
}
@ -214,14 +216,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
is_bindless = true;
[[fallthrough]];
case OpCode::Id::TXQ: {
// TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
Node index_var;
const std::optional<Sampler> sampler = is_bindless
? GetBindlessSampler(instr.gpr8, {}, index_var)
: GetSampler(instr.sampler, {});
if (sampler == nullptr) {
if (!sampler) {
u32 indexer = 0;
for (u32 element = 0; element < 4; ++element) {
if (!instr.txq.IsComponentEnabled(element)) {
@ -267,12 +267,17 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
auto texture_type = instr.tmml.texture_type.Value();
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
const auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
SamplerInfo info;
info.type = texture_type;
info.is_array = is_array;
Node index_var;
const std::optional<Sampler> sampler =
is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var)
: GetSampler(instr.sampler, info);
if (sampler == nullptr) {
if (!sampler) {
u32 indexer = 0;
for (u32 element = 0; element < 2; ++element) {
if (!instr.tmml.IsComponentEnabled(element)) {
@ -299,12 +304,11 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
break;
default:
UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<int>(texture_type));
// Fallback to interpreting as a 2D texture for now
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
texture_type = TextureType::Texture2D;
}
u32 indexer = 0;
for (u32 element = 0; element < 2; ++element) {
@ -353,98 +357,103 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
return pc;
}
ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(SamplerInfo info, u32 offset,
std::optional<u32> buffer) {
if (sampler_info) {
return *sampler_info;
if (info.IsComplete()) {
return info;
}
const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
: registry.ObtainBoundSampler(offset);
if (!sampler) {
LOG_WARNING(HW_GPU, "Unknown sampler info");
return SamplerInfo{TextureType::Texture2D, false, false, false};
info.type = info.type.value_or(Tegra::Shader::TextureType::Texture2D);
info.is_array = info.is_array.value_or(false);
info.is_shadow = info.is_shadow.value_or(false);
info.is_buffer = info.is_buffer.value_or(false);
return info;
}
return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0,
sampler->is_buffer != 0};
info.type = info.type.value_or(sampler->texture_type);
info.is_array = info.is_array.value_or(sampler->is_array != 0);
info.is_shadow = info.is_shadow.value_or(sampler->is_shadow != 0);
info.is_buffer = info.is_buffer.value_or(sampler->is_buffer != 0);
return info;
}
const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
std::optional<SamplerInfo> sampler_info) {
std::optional<Sampler> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler,
SamplerInfo sampler_info) {
const auto offset = static_cast<u32>(sampler.index.Value());
const auto info = GetSamplerInfo(sampler_info, offset);
// If this sampler has already been used, return the existing mapping.
const auto it =
std::find_if(used_samplers.begin(), used_samplers.end(),
[offset](const Sampler& entry) { return entry.GetOffset() == offset; });
const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
[offset](const Sampler& entry) { return entry.offset == offset; });
if (it != used_samplers.end()) {
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
return &*it;
ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer);
return *it;
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
info.is_buffer, false);
return used_samplers.emplace_back(next_index, offset, *info.type, *info.is_array,
*info.is_shadow, *info.is_buffer, false);
}
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
std::optional<SamplerInfo> sampler_info) {
std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
Node& index_var) {
const Node sampler_register = GetRegister(reg);
const auto [base_node, tracked_sampler_info] =
TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_node != nullptr);
if (base_node == nullptr) {
return nullptr;
return std::nullopt;
}
if (const auto bindless_sampler_info =
std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) {
const u32 buffer = bindless_sampler_info->GetIndex();
const u32 offset = bindless_sampler_info->GetOffset();
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
info = GetSamplerInfo(info, offset, buffer);
// If this sampler has already been used, return the existing mapping.
const auto it =
std::find_if(used_samplers.begin(), used_samplers.end(),
const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
[buffer = buffer, offset = offset](const Sampler& entry) {
return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
return entry.buffer == buffer && entry.offset == offset;
});
if (it != used_samplers.end()) {
ASSERT(it->IsBindless() && it->GetType() == info.type &&
it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow);
return &*it;
ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
it->is_shadow == info.is_shadow);
return *it;
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
info.is_shadow, info.is_buffer, false);
} else if (const auto array_sampler_info =
std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
return used_samplers.emplace_back(next_index, offset, buffer, *info.type, *info.is_array,
*info.is_shadow, *info.is_buffer, false);
}
if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
const auto info = GetSamplerInfo(sampler_info, base_offset);
info = GetSamplerInfo(info, base_offset);
// If this sampler has already been used, return the existing mapping.
const auto it = std::find_if(
used_samplers.begin(), used_samplers.end(),
[base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; });
[base_offset](const Sampler& entry) { return entry.offset == base_offset; });
if (it != used_samplers.end()) {
ASSERT(!it->IsBindless() && it->GetType() == info.type &&
it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
it->IsBuffer() == info.is_buffer && it->IsIndexed());
return &*it;
ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer &&
it->is_indexed);
return *it;
}
uses_indexed_samplers = true;
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
info.is_shadow, info.is_buffer, true);
return used_samplers.emplace_back(next_index, base_offset, *info.type, *info.is_array,
*info.is_shadow, *info.is_buffer, true);
}
return nullptr;
return std::nullopt;
}
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
@ -529,9 +538,15 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
"Illegal texture type");
const SamplerInfo info{texture_type, is_array, is_shadow, false};
SamplerInfo info;
info.type = texture_type;
info.is_array = is_array;
info.is_shadow = is_shadow;
info.is_buffer = false;
Node index_var;
const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
const std::optional<Sampler> sampler = is_bindless
? GetBindlessSampler(*bindless_reg, info, index_var)
: GetSampler(instr.sampler, info);
if (!sampler) {
return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
@ -683,12 +698,17 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
u64 parameter_register = instr.gpr20.Value();
const SamplerInfo info{texture_type, is_array, depth_compare, false};
Node index_var{};
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
SamplerInfo info;
info.type = texture_type;
info.is_array = is_array;
info.is_shadow = depth_compare;
Node index_var;
const std::optional<Sampler> sampler =
is_bindless ? GetBindlessSampler(parameter_register++, info, index_var)
: GetSampler(instr.sampler, info);
Node4 values;
if (sampler == nullptr) {
if (!sampler) {
for (u32 element = 0; element < values.size(); ++element) {
values[element] = Immediate(0);
}
@ -743,12 +763,12 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
const auto& sampler = *GetSampler(instr.sampler);
const std::optional<Sampler> sampler = GetSampler(instr.sampler, {});
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
MetaTexture meta{*sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
@ -756,7 +776,11 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
}
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
const Sampler& sampler = *GetSampler(instr.sampler);
SamplerInfo info;
info.type = texture_type;
info.is_array = is_array;
info.is_shadow = false;
const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
const std::size_t type_coord_count = GetCoordCount(texture_type);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
@ -784,7 +808,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
MetaTexture meta{*sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;

View File

@ -267,76 +267,30 @@ class ArraySamplerNode;
using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
using TrackSampler = std::shared_ptr<TrackSamplerData>;
class Sampler {
public:
/// This constructor is for bound samplers
struct Sampler {
/// Bound samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_buffer{is_buffer}, is_indexed{is_indexed} {}
/// This constructor is for bindless samplers
/// Bindless samplers constructor
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
constexpr u32 GetIndex() const {
return index;
}
constexpr u32 GetOffset() const {
return offset;
}
constexpr u32 GetBuffer() const {
return buffer;
}
constexpr Tegra::Shader::TextureType GetType() const {
return type;
}
constexpr bool IsArray() const {
return is_array;
}
constexpr bool IsShadow() const {
return is_shadow;
}
constexpr bool IsBuffer() const {
return is_buffer;
}
constexpr bool IsBindless() const {
return is_bindless;
}
constexpr bool IsIndexed() const {
return is_indexed;
}
constexpr u32 Size() const {
return size;
}
constexpr void SetSize(u32 new_size) {
size = new_size;
}
private:
u32 index{}; ///< Emulated index given for the this sampler.
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
u32 size{1}; ///< Size of the sampler.
u32 index = 0; ///< Emulated index given for the this sampler.
u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer = 0; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
u32 size = 1; ///< Size of the sampler.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
bool is_array = false; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow = false; ///< Whether the texture is being sampled as a depth texture or not.
bool is_buffer = false; ///< Whether the texture is a texture buffer without sampler.
bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not.
bool is_indexed = false; ///< Whether this sampler is an indexed array of textures.
};
/// Represents a tracked bindless sampler into a direct const buffer
@ -381,13 +335,13 @@ private:
u32 offset;
};
class Image final {
struct Image {
public:
/// This constructor is for bound images
/// Bound images constructor
constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, type{type} {}
/// This constructor is for bindless samplers
/// Bindless samplers constructor
constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
@ -405,53 +359,20 @@ public:
is_atomic = true;
}
constexpr u32 GetIndex() const {
return index;
}
constexpr u32 GetOffset() const {
return offset;
}
constexpr u32 GetBuffer() const {
return buffer;
}
constexpr Tegra::Shader::ImageType GetType() const {
return type;
}
constexpr bool IsBindless() const {
return is_bindless;
}
constexpr bool IsWritten() const {
return is_written;
}
constexpr bool IsRead() const {
return is_read;
}
constexpr bool IsAtomic() const {
return is_atomic;
}
private:
u32 index{};
u32 offset{};
u32 buffer{};
u32 index = 0;
u32 offset = 0;
u32 buffer = 0;
Tegra::Shader::ImageType type{};
bool is_bindless{};
bool is_written{};
bool is_read{};
bool is_atomic{};
bool is_bindless = false;
bool is_written = false;
bool is_read = false;
bool is_atomic = false;
};
struct GlobalMemoryBase {
u32 cbuf_index{};
u32 cbuf_offset{};
u32 cbuf_index = 0;
u32 cbuf_offset = 0;
bool operator<(const GlobalMemoryBase& rhs) const {
return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
@ -465,7 +386,7 @@ struct MetaArithmetic {
/// Parameters describing a texture sampler
struct MetaTexture {
const Sampler& sampler;
Sampler sampler;
Node array;
Node depth_compare;
std::vector<Node> aoffi;

View File

@ -28,12 +28,11 @@ struct ShaderBlock;
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
class ConstBuffer {
public:
explicit ConstBuffer(u32 max_offset, bool is_indirect)
struct ConstBuffer {
constexpr explicit ConstBuffer(u32 max_offset, bool is_indirect)
: max_offset{max_offset}, is_indirect{is_indirect} {}
ConstBuffer() = default;
constexpr ConstBuffer() = default;
void MarkAsUsed(u64 offset) {
max_offset = std::max(max_offset, static_cast<u32>(offset));
@ -56,8 +55,8 @@ public:
}
private:
u32 max_offset{};
bool is_indirect{};
u32 max_offset = 0;
bool is_indirect = false;
};
struct GlobalMemoryUsage {
@ -191,10 +190,14 @@ private:
friend class ASTDecoder;
struct SamplerInfo {
Tegra::Shader::TextureType type;
bool is_array;
bool is_shadow;
bool is_buffer;
std::optional<Tegra::Shader::TextureType> type;
std::optional<bool> is_array;
std::optional<bool> is_shadow;
std::optional<bool> is_buffer;
constexpr bool IsComplete() const noexcept {
return type && is_array && is_shadow && is_buffer;
}
};
void Decode();
@ -327,16 +330,15 @@ private:
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
/// Queries the missing sampler info from the execution context.
SamplerInfo GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
SamplerInfo GetSamplerInfo(SamplerInfo info, u32 offset,
std::optional<u32> buffer = std::nullopt);
/// Accesses a texture sampler
const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
std::optional<SamplerInfo> sampler_info = std::nullopt);
/// Accesses a texture sampler.
std::optional<Sampler> GetSampler(Tegra::Shader::Sampler sampler, SamplerInfo info);
/// Accesses a texture sampler for a bindless texture.
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
std::optional<SamplerInfo> sampler_info = std::nullopt);
std::optional<Sampler> GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
Node& index_var);
/// Accesses an image.
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);

View File

@ -81,7 +81,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
params.pixel_format = lookup_table.GetPixelFormat(
tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
params.type = GetFormatType(params.pixel_format);
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
if (entry.is_shadow && params.type == SurfaceType::ColorTexture) {
switch (params.pixel_format) {
case PixelFormat::R16U:
case PixelFormat::R16F:
@ -108,7 +108,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
params.emulated_levels = 1;
params.is_layered = false;
} else {
params.target = TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
params.target = TextureTypeToSurfaceTarget(entry.type, entry.is_array);
params.width = tic.Width();
params.height = tic.Height();
params.depth = tic.Depth();
@ -138,7 +138,7 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl
tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
params.type = GetFormatType(params.pixel_format);
params.type = GetFormatType(params.pixel_format);
params.target = ImageTypeToSurfaceTarget(entry.GetType());
params.target = ImageTypeToSurfaceTarget(entry.type);
// TODO: on 1DBuffer we should use the tic info.
if (tic.IsBuffer()) {
params.target = SurfaceTarget::TextureBuffer;
@ -248,12 +248,12 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
const VideoCommon::Shader::Sampler& entry) {
return TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
return TextureTypeToSurfaceTarget(entry.type, entry.is_array);
}
VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
const VideoCommon::Shader::Image& entry) {
return ImageTypeToSurfaceTarget(entry.GetType());
return ImageTypeToSurfaceTarget(entry.type);
}
bool SurfaceParams::IsLayered() const {

View File

@ -1172,7 +1172,7 @@ private:
/// Returns true the shader sampler entry is compatible with the TIC texture type.
static bool IsTypeCompatible(Tegra::Texture::TextureType tic_type,
const VideoCommon::Shader::Sampler& entry) {
const auto shader_type = entry.GetType();
const auto shader_type = entry.type;
switch (tic_type) {
case Tegra::Texture::TextureType::Texture1D:
case Tegra::Texture::TextureType::Texture1DArray:
@ -1193,7 +1193,7 @@ private:
if (shader_type == Tegra::Shader::TextureType::TextureCube) {
return true;
}
return shader_type == Tegra::Shader::TextureType::Texture2D && entry.IsArray();
return shader_type == Tegra::Shader::TextureType::Texture2D && entry.is_array;
}
UNREACHABLE();
return true;