yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
Allows these strings to have no allocation cost when used at runtime.
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		| @@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { | ||||
|     // OS we just open the transferable shader cache folder without preselecting the transferable | ||||
|     // shader cache file for the selected game. | ||||
| #if defined(Q_OS_WIN) | ||||
|     const QString explorer = "explorer"; | ||||
|     const QString explorer = QStringLiteral("explorer"); | ||||
|     QStringList param; | ||||
|     if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { | ||||
|         param << QLatin1String("/select,"); | ||||
|         param << QStringLiteral("/select,"); | ||||
|     } | ||||
|     param << QDir::toNativeSeparators(transferable_shader_cache_file_path); | ||||
|     QProcess::startDetached(explorer, param); | ||||
|   | ||||
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