glasm: Implement gl_Layer stores
This commit is contained in:
		| @@ -134,6 +134,13 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, | ||||
|         ctx.Add("MOV.F result.clip[{}].x,{};", index, value); | ||||
|         break; | ||||
|     } | ||||
|     case IR::Attribute::Layer: | ||||
|         if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) { | ||||
|             ctx.Add("MOV.F result.layer.x,{};", value); | ||||
|         } else { | ||||
|             // LOG_WARNING | ||||
|         } | ||||
|         break; | ||||
|     case IR::Attribute::ViewportIndex: | ||||
|         if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) { | ||||
|             ctx.Add("MOV.F result.viewport.x,{};", value); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 ReinUsesLisp
					ReinUsesLisp