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audio_manager: move std::functions in SetOutManager/SetInManager
Prevents unnecessary reallocations in the event the captured variables are larger than the internal std::function buffer.
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@ -25,7 +25,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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if (buffer_events[index] == nullptr) {
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = buffer_func;
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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}
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}
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@ -41,7 +41,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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if (buffer_events[index] == nullptr) {
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = buffer_func;
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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}
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}
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