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gl_shader_decompiler: Add missing DeclareImages
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@ -399,6 +399,7 @@ public:
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DeclareConstantBuffers();
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DeclareConstantBuffers();
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DeclareGlobalMemory();
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DeclareGlobalMemory();
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DeclareSamplers();
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DeclareSamplers();
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DeclareImages();
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DeclarePhysicalAttributeReader();
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DeclarePhysicalAttributeReader();
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code.AddLine("void execute_{}() {{", suffix);
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code.AddLine("void execute_{}() {{", suffix);
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