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https://github.com/yuzu-emu/yuzu.git
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@ -39,7 +39,8 @@ public:
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Run(1);
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}
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virtual void MapBackingMemory(VAddr address, size_t size, u8* memory, Kernel::VMAPermission perms) {}
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virtual void MapBackingMemory(VAddr address, size_t size, u8* memory,
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Kernel::VMAPermission perms) {}
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/// Clear all instruction cache
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virtual void ClearInstructionCache() = 0;
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@ -19,7 +19,6 @@ constexpr size_t COMMAND_BUFFER_LENGTH = 0x100 / sizeof(u32);
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// TODO(yuriks): These will probably go away once translation is implemented inside the kernel.
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constexpr auto ERR_INVALID_HANDLE = Kernel::ERR_INVALID_HANDLE_OS;
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enum class ControlCommand : u32 {
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ConvertSessionToDomain = 0,
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ConvertDomainToSession = 1,
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@ -105,7 +105,6 @@ public:
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UNREACHABLE();
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}
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public:
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static unsigned int next_object_id;
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@ -95,10 +95,8 @@ MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) {
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}
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}
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void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping) {
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}
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void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping) {}
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void MapSharedPages(VMManager& address_space) {
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}
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void MapSharedPages(VMManager& address_space) {}
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} // namespace Kernel
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@ -255,8 +255,7 @@ static ResultCode CancelSynchronization(Handle thread_handle) {
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/// Attempts to locks a mutex, creating it if it does not already exist
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static ResultCode LockMutex(Handle holding_thread_handle, VAddr mutex_addr,
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Handle requesting_thread_handle) {
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LOG_TRACE(Kernel_SVC,
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"called holding_thread_handle=0x%08X, mutex_addr=0x%llx, "
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LOG_TRACE(Kernel_SVC, "called holding_thread_handle=0x%08X, mutex_addr=0x%llx, "
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"requesting_current_thread_handle=0x%08X",
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holding_thread_handle, mutex_addr, requesting_thread_handle);
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@ -522,8 +521,7 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
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Core::System::GetInstance().PrepareReschedule();
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LOG_TRACE(Kernel_SVC,
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"called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
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LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
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"threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X",
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entry_point, name.c_str(), arg, stack_top, priority, processor_id, *out_handle);
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@ -6,9 +6,9 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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#include "core/mmio.h"
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@ -86,7 +86,8 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
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VirtualMemoryArea& final_vma = vma_handle->second;
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ASSERT(final_vma.size == size);
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Core::CPU().MapBackingMemory(target, size, block->data() + offset, VMAPermission::ReadWriteExecute);
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Core::CPU().MapBackingMemory(target, size, block->data() + offset,
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VMAPermission::ReadWriteExecute);
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final_vma.type = VMAType::AllocatedMemoryBlock;
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final_vma.permissions = VMAPermission::ReadWrite;
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@ -15,8 +15,7 @@ void InstallInterfaces(SM::ServiceManager& service_manager) {
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APM::APM() : ServiceFramework("apm") {
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static const FunctionInfo functions[] = {
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{0x00000000, nullptr, "OpenSession"},
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{0x00000001, nullptr, "GetPerformanceMode"},
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{0x00000000, nullptr, "OpenSession"}, {0x00000001, nullptr, "GetPerformanceMode"},
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};
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RegisterHandlers(functions);
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}
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@ -26,6 +26,7 @@ public:
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VAddr GetObjectAddress(u32 handle) const;
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u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) override;
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private:
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// Represents an nvmap object.
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struct Object {
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@ -48,9 +48,9 @@ struct Elf64_Sym {
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};
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static_assert(sizeof(Elf64_Sym) == 0x18, "Elf64_Sym has incorrect size.");
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void Linker::WriteRelocations(std::vector<u8>& program_image,
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const std::vector<Symbol>& symbols, u64 relocation_offset,
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u64 size, bool is_jump_relocation, VAddr load_base) {
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void Linker::WriteRelocations(std::vector<u8>& program_image, const std::vector<Symbol>& symbols,
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u64 relocation_offset, u64 size, bool is_jump_relocation,
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VAddr load_base) {
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for (u64 i = 0; i < size; i += sizeof(Elf64_Rela)) {
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Elf64_Rela rela;
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std::memcpy(&rela, &program_image[relocation_offset + i], sizeof(Elf64_Rela));
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@ -90,8 +90,7 @@ void Linker::WriteRelocations(std::vector<u8>& program_image,
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}
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}
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void Linker::Relocate(std::vector<u8>& program_image, u32 dynamic_section_offset,
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VAddr load_base) {
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void Linker::Relocate(std::vector<u8>& program_image, u32 dynamic_section_offset, VAddr load_base) {
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std::map<u64, u64> dynamic;
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while (dynamic_section_offset < program_image.size()) {
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Elf64_Dyn dyn;
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@ -141,8 +140,7 @@ void Linker::ResolveImports() {
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const auto& search = exports.find(import.first);
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if (search != exports.end()) {
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Memory::Write64(import.second.ea, search->second + import.second.addend);
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}
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else {
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} else {
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LOG_ERROR(Loader, "Unresolved import: %s", import.first.c_str());
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}
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}
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@ -157,7 +157,8 @@ ResultStatus AppLoader_NSO::Load(Kernel::SharedPtr<Kernel::Process>& process) {
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// Load NSO modules
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VAddr next_load_addr{Memory::PROCESS_IMAGE_VADDR};
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for (const auto& module : {"rtld", "sdk", "subsdk0", "subsdk1", "subsdk2", "subsdk3", "subsdk4"}) {
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for (const auto& module :
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{"rtld", "sdk", "subsdk0", "subsdk1", "subsdk2", "subsdk3", "subsdk4"}) {
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const std::string path = filepath.substr(0, filepath.find_last_of("/\\")) + "/" + module;
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const VAddr load_addr = next_load_addr;
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next_load_addr = LoadNso(path, load_addr);
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@ -18,8 +18,7 @@ namespace Loader {
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class AppLoader_NSO final : public AppLoader, Linker {
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public:
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AppLoader_NSO(FileUtil::IOFile&& file, std::string filepath)
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: AppLoader(std::move(file)), filepath(std::move(filepath)) {
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}
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: AppLoader(std::move(file)), filepath(std::move(filepath)) {}
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/**
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* Returns the type of the file
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@ -61,7 +61,8 @@ private:
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// Loads framebuffer from emulated memory into the display information structure
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void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
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// Fills active OpenGL texture with the given RGBA color.
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture);
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
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const TextureInfo& texture);
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EmuWindow* render_window; ///< Handle to render window
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@ -18,10 +18,10 @@ Config::Config() {
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}
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const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q, Qt::Key_W,
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Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T, Qt::Key_H, Qt::Key_G,
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Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J, Qt::Key_I, Qt::Key_L,
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Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
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Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
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Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J,
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Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
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};
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const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
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#include "ui_configure_debug.h"
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#include "yuzu/configuration/configure_debug.h"
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ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
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ui->setupUi(this);
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this->setConfiguration();
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ConfigureDialog) {
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ui->setupUi(this);
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this->setConfiguration();
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#include "yuzu/configuration/configure_system.h"
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#include "yuzu/ui_settings.h"
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static const std::array<int, 12> days_in_month = {{
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31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31,
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}};
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@ -8,7 +8,6 @@
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#include "yuzu/debugger/registers.h"
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#include "yuzu/util/util.h"
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RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
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cpu_regs_ui.setupUi(this);
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#include <QRunnable>
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#include <QStandardItem>
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#include <QString>
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#include "yuzu/util/util.h"
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#include "common/string_util.h"
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#include "yuzu/util/util.h"
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/**
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* Gets the default icon (for games without valid SMDH)
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@ -122,7 +122,8 @@ void GMainWindow::InitializeWidgets() {
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statusBar()->addPermanentWidget(message_label, 1);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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emu_speed_label->setToolTip(
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tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a Switch."));
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game_fps_label = new QLabel();
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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#include <cstdlib>
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#include <QLineEdit>
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#include <QRegExpValidator>
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#include "yuzu/util/spinbox.h"
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#include "common/assert.h"
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#include "yuzu/util/spinbox.h"
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CSpinBox::CSpinBox(QWidget* parent)
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: QAbstractSpinBox(parent), min_value(-100), max_value(100), value(0), base(10), num_digits(0) {
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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