ui_settings: Rename game directory variables
This commit is contained in:
		| @@ -523,8 +523,8 @@ void Config::ReadValues() { | ||||
|     qt_config->beginGroup("Paths"); | ||||
|     UISettings::values.roms_path = ReadSetting("romsPath").toString(); | ||||
|     UISettings::values.symbols_path = ReadSetting("symbolsPath").toString(); | ||||
|     UISettings::values.gamedir = ReadSetting("gameListRootDir", ".").toString(); | ||||
|     UISettings::values.gamedir_deepscan = ReadSetting("gameListDeepScan", false).toBool(); | ||||
|     UISettings::values.game_directory_path = ReadSetting("gameListRootDir", ".").toString(); | ||||
|     UISettings::values.game_directory_deepscan = ReadSetting("gameListDeepScan", false).toBool(); | ||||
|     UISettings::values.recent_files = ReadSetting("recentFiles").toStringList(); | ||||
|     qt_config->endGroup(); | ||||
|  | ||||
| @@ -768,8 +768,8 @@ void Config::SaveValues() { | ||||
|     WriteSetting("romsPath", UISettings::values.roms_path); | ||||
|     WriteSetting("symbolsPath", UISettings::values.symbols_path); | ||||
|     WriteSetting("screenshotPath", UISettings::values.screenshot_path); | ||||
|     WriteSetting("gameListRootDir", UISettings::values.gamedir, "."); | ||||
|     WriteSetting("gameListDeepScan", UISettings::values.gamedir_deepscan, false); | ||||
|     WriteSetting("gameListRootDir", UISettings::values.game_directory_path, "."); | ||||
|     WriteSetting("gameListDeepScan", UISettings::values.game_directory_deepscan, false); | ||||
|     WriteSetting("recentFiles", UISettings::values.recent_files); | ||||
|     qt_config->endGroup(); | ||||
|  | ||||
|   | ||||
| @@ -28,7 +28,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent) | ||||
| ConfigureGeneral::~ConfigureGeneral() = default; | ||||
|  | ||||
| void ConfigureGeneral::setConfiguration() { | ||||
|     ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan); | ||||
|     ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan); | ||||
|     ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); | ||||
|     ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot); | ||||
|     ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); | ||||
| @@ -36,7 +36,7 @@ void ConfigureGeneral::setConfiguration() { | ||||
| } | ||||
|  | ||||
| void ConfigureGeneral::applyConfiguration() { | ||||
|     UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked(); | ||||
|     UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked(); | ||||
|     UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); | ||||
|     UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); | ||||
|     UISettings::values.theme = | ||||
|   | ||||
| @@ -467,9 +467,9 @@ void GameList::LoadInterfaceLayout() { | ||||
| const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"}; | ||||
|  | ||||
| void GameList::RefreshGameDirectory() { | ||||
|     if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { | ||||
|     if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) { | ||||
|         LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); | ||||
|         search_field->clear(); | ||||
|         PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); | ||||
|         PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -213,7 +213,7 @@ GMainWindow::GMainWindow() | ||||
|     OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); | ||||
|  | ||||
|     game_list->LoadCompatibilityList(); | ||||
|     game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); | ||||
|     game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); | ||||
|  | ||||
|     // Show one-time "callout" messages to the user | ||||
|     ShowTelemetryCallout(); | ||||
| @@ -1278,8 +1278,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { | ||||
|  | ||||
|         const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); | ||||
|         if (reload) { | ||||
|             game_list->PopulateAsync(UISettings::values.gamedir, | ||||
|                                      UISettings::values.gamedir_deepscan); | ||||
|             game_list->PopulateAsync(UISettings::values.game_directory_path, | ||||
|                                      UISettings::values.game_directory_deepscan); | ||||
|         } | ||||
|  | ||||
|         config->Save(); | ||||
| @@ -1367,7 +1367,7 @@ void GMainWindow::OnMenuInstallToNAND() { | ||||
|     const auto success = [this]() { | ||||
|         QMessageBox::information(this, tr("Successfully Installed"), | ||||
|                                  tr("The file was successfully installed.")); | ||||
|         game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); | ||||
|         game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); | ||||
|     }; | ||||
|  | ||||
|     const auto failed = [this]() { | ||||
| @@ -1494,8 +1494,8 @@ void GMainWindow::OnMenuInstallToNAND() { | ||||
| void GMainWindow::OnMenuSelectGameListRoot() { | ||||
|     QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); | ||||
|     if (!dir_path.isEmpty()) { | ||||
|         UISettings::values.gamedir = dir_path; | ||||
|         game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan); | ||||
|         UISettings::values.game_directory_path = dir_path; | ||||
|         game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -1517,7 +1517,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) | ||||
|                                                                       : FileUtil::UserPath::NANDDir, | ||||
|                               dir_path.toStdString()); | ||||
|         Service::FileSystem::CreateFactories(*vfs); | ||||
|         game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); | ||||
|         game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -1669,8 +1669,8 @@ void GMainWindow::OnConfigure() { | ||||
|  | ||||
|         const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); | ||||
|         if (reload) { | ||||
|             game_list->PopulateAsync(UISettings::values.gamedir, | ||||
|                                      UISettings::values.gamedir_deepscan); | ||||
|             game_list->PopulateAsync(UISettings::values.game_directory_path, | ||||
|                                      UISettings::values.game_directory_deepscan); | ||||
|         } | ||||
|  | ||||
|         config->Save(); | ||||
| @@ -1920,7 +1920,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { | ||||
|     Service::FileSystem::CreateFactories(*vfs); | ||||
|  | ||||
|     if (behavior == ReinitializeKeyBehavior::Warning) { | ||||
|         game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); | ||||
|         game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -55,8 +55,8 @@ struct Values { | ||||
|     QString roms_path; | ||||
|     QString symbols_path; | ||||
|     QString screenshot_path; | ||||
|     QString gamedir; | ||||
|     bool gamedir_deepscan; | ||||
|     QString game_directory_path; | ||||
|     bool game_directory_deepscan; | ||||
|     QStringList recent_files; | ||||
|  | ||||
|     QString theme; | ||||
|   | ||||
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