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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <algorithm>
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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@ -128,6 +129,8 @@ void NVFlinger::Compose() {
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// Search for a queued buffer and acquire it
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// Search for a queued buffer and acquire it
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auto buffer = buffer_queue->AcquireBuffer();
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auto buffer = buffer_queue->AcquireBuffer();
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MicroProfileFlip();
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if (buffer == boost::none) {
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if (buffer == boost::none) {
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// There was no queued buffer to draw, render previous frame
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// There was no queued buffer to draw, render previous frame
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Core::System::GetInstance().perf_stats.EndGameFrame();
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Core::System::GetInstance().perf_stats.EndGameFrame();
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