mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 16:10:06 +00:00
renderer_vulkan: Prevent crashes when blitting depth stencil
This commit is contained in:
parent
eac46ad7ce
commit
ddcc958336
@ -495,6 +495,9 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
|
|||||||
const Region2D& dst_region, const Region2D& src_region,
|
const Region2D& dst_region, const Region2D& src_region,
|
||||||
Tegra::Engines::Fermi2D::Filter filter,
|
Tegra::Engines::Fermi2D::Filter filter,
|
||||||
Tegra::Engines::Fermi2D::Operation operation) {
|
Tegra::Engines::Fermi2D::Operation operation) {
|
||||||
|
if (!device.IsExtShaderStencilExportSupported()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
|
ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
|
||||||
ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
|
ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
|
||||||
const BlitImagePipelineKey key{
|
const BlitImagePipelineKey key{
|
||||||
|
Loading…
Reference in New Issue
Block a user