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Zero out memory region of recreated surface before flushing
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@ -1325,6 +1325,8 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
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const Surface& dst_surface) {
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const Surface& dst_surface) {
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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auto* start = Memory::GetPointer(src_params.addr);
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std::fill(start, start + dst_params.MemorySize(), 0);
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FlushRegion(src_params.addr, dst_params.MemorySize());
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FlushRegion(src_params.addr, dst_params.MemorySize());
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LoadSurface(dst_surface);
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LoadSurface(dst_surface);
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}
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}
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