configure_graphics: Make SPIRV backend string translatable

The parenthetical needs to be translatable, like with GLASM
This commit is contained in:
Lioncash 2022-12-06 00:13:05 -05:00
parent 7c68f93bdf
commit dba84458be

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@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
ui->backend->addItem(QStringLiteral("GLSL")); ui->backend->addItem(QStringLiteral("GLSL"));
ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)")); ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); ui->backend->addItem(tr("SPIR-V (Experimental, Mesa Only)"));
SetupPerGameUI(); SetupPerGameUI();