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https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 16:30:05 +00:00
input_common: reset sdl motion if data is invalid
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0e8f98a441
commit
db6cb9cc0a
@ -40,25 +40,26 @@ public:
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}
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void EnableMotion() {
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if (sdl_controller) {
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SDL_GameController* controller = sdl_controller.get();
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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if (has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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}
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if (!sdl_controller) {
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return;
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}
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SDL_GameController* controller = sdl_controller.get();
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if (HasMotion()) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
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}
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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if (has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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}
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}
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bool HasGyro() const {
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return has_gyro;
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}
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bool HasAccel() const {
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return has_accel;
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bool HasMotion() const {
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return has_gyro || has_accel;
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}
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bool UpdateMotion(SDL_ControllerSensorEvent event) {
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@ -85,6 +86,20 @@ public:
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if (time_difference == 0) {
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return false;
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}
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// Motion data is invalid
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if (motion.accel_x == 0 && motion.gyro_x == 0 && motion.accel_y == 0 &&
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motion.gyro_y == 0 && motion.accel_z == 0 && motion.gyro_z == 0) {
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if (motion_error_count++ < 200) {
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return false;
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}
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// Try restarting the sensor
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motion_error_count = 0;
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EnableMotion();
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return false;
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}
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motion_error_count = 0;
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motion.delta_timestamp = time_difference * 1000;
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return true;
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}
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@ -250,6 +265,7 @@ private:
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mutable std::mutex mutex;
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u64 last_motion_update{};
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std::size_t motion_error_count{};
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bool has_gyro{false};
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bool has_accel{false};
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bool has_vibration{false};
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@ -942,18 +958,18 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
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MotionMapping mapping = {};
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joystick->EnableMotion();
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if (joystick->HasGyro() || joystick->HasAccel()) {
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if (joystick->HasMotion()) {
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mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
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BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
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}
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if (params.Has("guid2")) {
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joystick2->EnableMotion();
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if (joystick2->HasGyro() || joystick2->HasAccel()) {
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if (joystick2->HasMotion()) {
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mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
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BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
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}
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} else {
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if (joystick->HasGyro() || joystick->HasAccel()) {
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if (joystick->HasMotion()) {
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mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
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BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
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}
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