Don’t focus the search field if the game is empty

This commit is contained in:
Nico Bosshard 2017-05-06 12:08:28 +02:00
parent 89c28f9f80
commit db256ea395

View File

@ -236,8 +236,10 @@ GameList::~GameList() {
}
void GameList::setFilterFocus() {
if (tree_view->model()->rowCount() > 0) {
search_field->setFocus();
}
}
void GameList::setFilterVisible(bool visibility) {
search_field->setVisible(visibility);
@ -271,8 +273,10 @@ void GameList::DonePopulating() {
tree_view->setEnabled(true);
int rowCount = tree_view->model()->rowCount();
search_field->setFilterResult(rowCount, rowCount);
if (rowCount > 0) {
search_field->setFocus();
}
}
void GameList::PopupContextMenu(const QPoint& menu_location) {
QModelIndex item = tree_view->indexAt(menu_location);
@ -296,7 +300,6 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
!FileUtil::IsDirectory(dir_path.toStdString())) {
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
search_field->setFocus();
return;
}