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renderer_opengl: Treat OpenGL errors as critical.
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@ -425,7 +425,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
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switch (severity) {
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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case GL_DEBUG_SEVERITY_HIGH:
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LOG_ERROR(Render_OpenGL, format, str_source, str_type, id, message);
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LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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break;
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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case GL_DEBUG_SEVERITY_MEDIUM:
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LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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