yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
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		| @@ -198,11 +198,11 @@ GMainWindow::GMainWindow() | ||||
|  | ||||
|     ConnectMenuEvents(); | ||||
|     ConnectWidgetEvents(); | ||||
|  | ||||
|     LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, | ||||
|              Common::g_scm_desc); | ||||
|     UpdateWindowTitle(); | ||||
|  | ||||
|     setWindowTitle(QString("yuzu %1| %2-%3") | ||||
|                        .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc)); | ||||
|     show(); | ||||
|  | ||||
|     Core::System::GetInstance().SetContentProvider( | ||||
| @@ -936,9 +936,7 @@ void GMainWindow::BootGame(const QString& filename) { | ||||
|             title_name = FileUtil::GetFilename(filename.toStdString()); | ||||
|     } | ||||
|  | ||||
|     setWindowTitle(QString("yuzu %1| %4 | %2-%3") | ||||
|                        .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, | ||||
|                             QString::fromStdString(title_name))); | ||||
|     UpdateWindowTitle(QString::fromStdString(title_name)); | ||||
|  | ||||
|     loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); | ||||
|     loading_screen->show(); | ||||
| @@ -979,8 +977,8 @@ void GMainWindow::ShutdownGame() { | ||||
|     loading_screen->Clear(); | ||||
|     game_list->show(); | ||||
|     game_list->setFilterFocus(); | ||||
|     setWindowTitle(QString("yuzu %1| %2-%3") | ||||
|                        .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc)); | ||||
|  | ||||
|     UpdateWindowTitle(); | ||||
|  | ||||
|     // Disable status bar updates | ||||
|     status_bar_update_timer.stop(); | ||||
| @@ -1767,6 +1765,19 @@ void GMainWindow::OnCaptureScreenshot() { | ||||
|     OnStartGame(); | ||||
| } | ||||
|  | ||||
| void GMainWindow::UpdateWindowTitle(const QString& title_name) { | ||||
|     const QString full_name = QString::fromUtf8(Common::g_build_fullname); | ||||
|     const QString branch_name = QString::fromUtf8(Common::g_scm_branch); | ||||
|     const QString description = QString::fromUtf8(Common::g_scm_desc); | ||||
|  | ||||
|     if (title_name.isEmpty()) { | ||||
|         setWindowTitle(QStringLiteral("yuzu %1| %2-%3").arg(full_name, branch_name, description)); | ||||
|     } else { | ||||
|         setWindowTitle(QStringLiteral("yuzu %1| %4 | %2-%3") | ||||
|                            .arg(full_name, branch_name, description, title_name)); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void GMainWindow::UpdateStatusBar() { | ||||
|     if (emu_thread == nullptr) { | ||||
|         status_bar_update_timer.stop(); | ||||
|   | ||||
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