GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
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		| @@ -1213,6 +1213,9 @@ private: | ||||
|                 switch (instr.conversion.f2f.rounding) { | ||||
|                 case Tegra::Shader::F2fRoundingOp::None: | ||||
|                     break; | ||||
|                 case Tegra::Shader::F2fRoundingOp::Round: | ||||
|                     op_a = "roundEven(" + op_a + ')'; | ||||
|                     break; | ||||
|                 case Tegra::Shader::F2fRoundingOp::Floor: | ||||
|                     op_a = "floor(" + op_a + ')'; | ||||
|                     break; | ||||
|   | ||||
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