Merge pull request #3714 from lioncash/copies

gl_shader_decompiler: Avoid copies where applicable
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bunnei 2020-04-21 20:16:02 -04:00 committed by GitHub
commit d64290884a
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@ -484,7 +484,7 @@ private:
code.AddLine("switch (jmp_to) {{"); code.AddLine("switch (jmp_to) {{");
for (const auto& pair : ir.GetBasicBlocks()) { for (const auto& pair : ir.GetBasicBlocks()) {
const auto [address, bb] = pair; const auto& [address, bb] = pair;
code.AddLine("case 0x{:X}U: {{", address); code.AddLine("case 0x{:X}U: {{", address);
++code.scope; ++code.scope;
@ -1484,8 +1484,8 @@ private:
dy += '('; dy += '(';
for (std::size_t index = 0; index < components; ++index) { for (std::size_t index = 0; index < components; ++index) {
const auto operand_x{derivates.at(index * 2)}; const auto& operand_x{derivates.at(index * 2)};
const auto operand_y{derivates.at(index * 2 + 1)}; const auto& operand_y{derivates.at(index * 2 + 1)};
dx += Visit(operand_x).AsFloat(); dx += Visit(operand_x).AsFloat();
dy += Visit(operand_y).AsFloat(); dy += Visit(operand_y).AsFloat();