hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.
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		| @@ -454,6 +454,8 @@ add_library(core STATIC | ||||
|     hle/service/nvdrv/nvdrv.h | ||||
|     hle/service/nvdrv/nvmemp.cpp | ||||
|     hle/service/nvdrv/nvmemp.h | ||||
|     hle/service/nvdrv/syncpoint_manager.cpp | ||||
|     hle/service/nvdrv/syncpoint_manager.h | ||||
|     hle/service/nvflinger/buffer_queue.cpp | ||||
|     hle/service/nvflinger/buffer_queue.h | ||||
|     hle/service/nvflinger/nvflinger.cpp | ||||
|   | ||||
| @@ -36,7 +36,7 @@ void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger | ||||
|     nvflinger.SetNVDrvInstance(module_); | ||||
| } | ||||
|  | ||||
| Module::Module(Core::System& system) { | ||||
| Module::Module(Core::System& system) : syncpoint_manager{system.GPU()} { | ||||
|     auto& kernel = system.Kernel(); | ||||
|     for (u32 i = 0; i < MaxNvEvents; i++) { | ||||
|         std::string event_label = fmt::format("NVDRV::NvEvent_{}", i); | ||||
|   | ||||
							
								
								
									
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								src/core/hle/service/nvdrv/syncpoint_manager.cpp
									
									
									
									
									
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							| @@ -0,0 +1,39 @@ | ||||
| // Copyright 2020 yuzu emulator team | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include "common/assert.h" | ||||
| #include "core/hle/service/nvdrv/syncpoint_manager.h" | ||||
| #include "video_core/gpu.h" | ||||
|  | ||||
| namespace Service::Nvidia { | ||||
|  | ||||
| SyncpointManager::SyncpointManager(Tegra::GPU& gpu) : gpu{gpu} {} | ||||
|  | ||||
| SyncpointManager::~SyncpointManager() = default; | ||||
|  | ||||
| u32 SyncpointManager::RefreshSyncpoint(u32 syncpoint_id) { | ||||
|     syncpoints[syncpoint_id].min = gpu.GetSyncpointValue(syncpoint_id); | ||||
|     return GetSyncpointMin(syncpoint_id); | ||||
| } | ||||
|  | ||||
| u32 SyncpointManager::AllocateSyncpoint() { | ||||
|     for (u32 syncpoint_id = 1; syncpoint_id < MaxSyncPoints; syncpoint_id++) { | ||||
|         if (!syncpoints[syncpoint_id].is_allocated) { | ||||
|             syncpoints[syncpoint_id].is_allocated = true; | ||||
|             return syncpoint_id; | ||||
|         } | ||||
|     } | ||||
|     UNREACHABLE_MSG("No more available syncpoints!"); | ||||
|     return {}; | ||||
| } | ||||
|  | ||||
| u32 SyncpointManager::IncreaseSyncpoint(u32 syncpoint_id, u32 value) { | ||||
|     for (u32 index = 0; index < value; ++index) { | ||||
|         syncpoints[syncpoint_id].max.fetch_add(1, std::memory_order_relaxed); | ||||
|     } | ||||
|  | ||||
|     return GetSyncpointMax(syncpoint_id); | ||||
| } | ||||
|  | ||||
| } // namespace Service::Nvidia | ||||
							
								
								
									
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								src/core/hle/service/nvdrv/syncpoint_manager.h
									
									
									
									
									
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							| @@ -0,0 +1,85 @@ | ||||
| // Copyright 2020 yuzu emulator team | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <array> | ||||
| #include <atomic> | ||||
|  | ||||
| #include "common/common_types.h" | ||||
| #include "core/hle/service/nvdrv/nvdata.h" | ||||
|  | ||||
| namespace Tegra { | ||||
| class GPU; | ||||
| } | ||||
|  | ||||
| namespace Service::Nvidia { | ||||
|  | ||||
| class SyncpointManager final { | ||||
| public: | ||||
|     explicit SyncpointManager(Tegra::GPU& gpu); | ||||
|     ~SyncpointManager(); | ||||
|  | ||||
|     /** | ||||
|      * Returns true if the specified syncpoint is expired for the given value. | ||||
|      * @param syncpoint_id Syncpoint ID to check. | ||||
|      * @param value Value to check against the specified syncpoint. | ||||
|      * @returns True if the specified syncpoint is expired for the given value, otherwise False. | ||||
|      */ | ||||
|     bool IsSyncpointExpired(u32 syncpoint_id, u32 value) const { | ||||
|         return (GetSyncpointMax(syncpoint_id) - value) >= (GetSyncpointMin(syncpoint_id) - value); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the lower bound for the specified syncpoint. | ||||
|      * @param syncpoint_id Syncpoint ID to get the lower bound for. | ||||
|      * @returns The lower bound for the specified syncpoint. | ||||
|      */ | ||||
|     u32 GetSyncpointMin(u32 syncpoint_id) const { | ||||
|         return syncpoints[syncpoint_id].min.load(std::memory_order_relaxed); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the uper bound for the specified syncpoint. | ||||
|      * @param syncpoint_id Syncpoint ID to get the upper bound for. | ||||
|      * @returns The upper bound for the specified syncpoint. | ||||
|      */ | ||||
|     u32 GetSyncpointMax(u32 syncpoint_id) const { | ||||
|         return syncpoints[syncpoint_id].max.load(std::memory_order_relaxed); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Refreshes the minimum value for the specified syncpoint. | ||||
|      * @param syncpoint_id Syncpoint ID to be refreshed. | ||||
|      * @returns The new syncpoint minimum value. | ||||
|      */ | ||||
|     u32 RefreshSyncpoint(u32 syncpoint_id); | ||||
|  | ||||
|     /** | ||||
|      * Allocates a new syncoint. | ||||
|      * @returns The syncpoint ID for the newly allocated syncpoint. | ||||
|      */ | ||||
|     u32 AllocateSyncpoint(); | ||||
|  | ||||
|     /** | ||||
|      * Increases the maximum value for the specified syncpoint. | ||||
|      * @param syncpoint_id Syncpoint ID to be increased. | ||||
|      * @param value Value to increase the specified syncpoint by. | ||||
|      * @returns The new syncpoint maximum value. | ||||
|      */ | ||||
|     u32 IncreaseSyncpoint(u32 syncpoint_id, u32 value); | ||||
|  | ||||
| private: | ||||
|     struct Syncpoint { | ||||
|         std::atomic<u32> min; | ||||
|         std::atomic<u32> max; | ||||
|         std::atomic<bool> is_allocated; | ||||
|     }; | ||||
|  | ||||
|     std::array<Syncpoint, MaxSyncPoints> syncpoints{}; | ||||
|  | ||||
|     Tegra::GPU& gpu; | ||||
| }; | ||||
|  | ||||
| } // namespace Service::Nvidia | ||||
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