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https://github.com/yuzu-emu/yuzu.git
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video_core: Fix legacy to generic location unpaired
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parent
16080b6e4e
commit
d4cb0eac87
@ -137,28 +137,35 @@ bool IsLegacyAttribute(IR::Attribute attribute) {
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}
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}
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std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
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std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
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const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) {
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const VaryingState& state, std::queue<IR::Attribute> unused_generics,
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const std::map<IR::Attribute, IR::Attribute>& previous_stage_mapping) {
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std::map<IR::Attribute, IR::Attribute> mapping;
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std::map<IR::Attribute, IR::Attribute> mapping;
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auto update_mapping = [&mapping, &unused_generics, previous_stage_mapping](IR::Attribute attr,
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size_t count) {
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if (previous_stage_mapping.find(attr) != previous_stage_mapping.end()) {
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for (size_t i = 0; i < count; ++i) {
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mapping.insert({attr + i, previous_stage_mapping.at(attr + i)});
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}
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} else {
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for (size_t i = 0; i < count; ++i) {
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mapping.insert({attr + i, unused_generics.front() + i});
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}
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unused_generics.pop();
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}
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};
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for (size_t index = 0; index < 4; ++index) {
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for (size_t index = 0; index < 4; ++index) {
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auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
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auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
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if (state.AnyComponent(attr)) {
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if (state.AnyComponent(attr)) {
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for (size_t i = 0; i < 4; ++i) {
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update_mapping(attr, 4);
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mapping.insert({attr + i, ununsed_generics.front() + i});
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}
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ununsed_generics.pop();
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}
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}
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}
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}
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if (state[IR::Attribute::FogCoordinate]) {
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if (state[IR::Attribute::FogCoordinate]) {
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mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()});
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update_mapping(IR::Attribute::FogCoordinate, 1);
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ununsed_generics.pop();
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}
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}
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for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
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for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
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auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
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auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
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if (state.AnyComponent(attr)) {
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if (state.AnyComponent(attr)) {
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for (size_t i = 0; i < 4; ++i) {
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update_mapping(attr, 4);
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mapping.insert({attr + i, ununsed_generics.front() + i});
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}
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ununsed_generics.pop();
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}
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}
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}
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}
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return mapping;
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return mapping;
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@ -271,15 +278,16 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
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ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
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ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
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}
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}
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}
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}
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auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics);
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program.info.legacy_stores_mapping =
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GenerateLegacyToGenericMappings(stores, ununsed_output_generics, {});
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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switch (inst.GetOpcode()) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::SetAttribute: {
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case IR::Opcode::SetAttribute: {
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const auto attr = inst.Arg(0).Attribute();
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const auto attr = inst.Arg(0).Attribute();
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if (IsLegacyAttribute(attr)) {
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if (IsLegacyAttribute(attr)) {
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stores.Set(mappings[attr], true);
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stores.Set(program.info.legacy_stores_mapping[attr], true);
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inst.SetArg(0, Shader::IR::Value(mappings[attr]));
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inst.SetArg(0, Shader::IR::Value(program.info.legacy_stores_mapping[attr]));
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}
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}
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break;
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break;
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}
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}
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@ -300,7 +308,8 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
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ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
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ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
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}
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}
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}
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}
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auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics);
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auto mappings = GenerateLegacyToGenericMappings(
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loads, ununsed_input_generics, runtime_info.previous_stage_legacy_stores_mapping);
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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for (IR::Inst& inst : block->Instructions()) {
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switch (inst.GetOpcode()) {
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switch (inst.GetOpcode()) {
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <map>
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#include <optional>
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#include <optional>
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#include <vector>
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#include <vector>
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@ -60,6 +61,7 @@ struct TransformFeedbackVarying {
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struct RuntimeInfo {
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struct RuntimeInfo {
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std::array<AttributeType, 32> generic_input_types{};
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std::array<AttributeType, 32> generic_input_types{};
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VaryingState previous_stage_stores;
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VaryingState previous_stage_stores;
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std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping;
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bool convert_depth_mode{};
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bool convert_depth_mode{};
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bool force_early_z{};
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bool force_early_z{};
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@ -5,6 +5,7 @@
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#include <array>
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#include <array>
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#include <bitset>
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#include <bitset>
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#include <map>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include "shader_recompiler/frontend/ir/type.h"
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@ -123,6 +124,8 @@ struct Info {
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VaryingState stores;
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VaryingState stores;
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VaryingState passthrough;
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VaryingState passthrough;
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std::map<IR::Attribute, IR::Attribute> legacy_stores_mapping;
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bool loads_indexed_attributes{};
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bool loads_indexed_attributes{};
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std::array<bool, 8> stores_frag_color{};
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std::array<bool, 8> stores_frag_color{};
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@ -63,6 +63,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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Shader::RuntimeInfo info;
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Shader::RuntimeInfo info;
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if (previous_program) {
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if (previous_program) {
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info.previous_stage_stores = previous_program->info.stores;
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info.previous_stage_stores = previous_program->info.stores;
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info.previous_stage_legacy_stores_mapping = previous_program->info.legacy_stores_mapping;
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} else {
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} else {
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// Mark all stores as available for vertex shaders
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// Mark all stores as available for vertex shaders
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info.previous_stage_stores.mask.set();
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info.previous_stage_stores.mask.set();
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@ -131,6 +131,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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Shader::RuntimeInfo info;
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Shader::RuntimeInfo info;
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if (previous_program) {
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if (previous_program) {
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info.previous_stage_stores = previous_program->info.stores;
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info.previous_stage_stores = previous_program->info.stores;
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info.previous_stage_legacy_stores_mapping = previous_program->info.legacy_stores_mapping;
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if (previous_program->is_geometry_passthrough) {
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if (previous_program->is_geometry_passthrough) {
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info.previous_stage_stores.mask |= previous_program->info.passthrough.mask;
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info.previous_stage_stores.mask |= previous_program->info.passthrough.mask;
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}
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}
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