Merge pull request #5047 from german77/MouseInput
InputCommon: Fix implicit conversion in mouse input
This commit is contained in:
		| @@ -54,12 +54,13 @@ void Mouse::PressButton(int x, int y, int button_) { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     int button = 1 << button_; |     int button = 1 << button_; | ||||||
|  |     const auto button_index = static_cast<std::size_t>(button_); | ||||||
|     buttons |= static_cast<u16>(button); |     buttons |= static_cast<u16>(button); | ||||||
|     last_button = static_cast<MouseButton>(button_); |     last_button = static_cast<MouseButton>(button_); | ||||||
|  |  | ||||||
|     mouse_info[button_].mouse_origin = Common::MakeVec(x, y); |     mouse_info[button_index].mouse_origin = Common::MakeVec(x, y); | ||||||
|     mouse_info[button_].last_mouse_position = Common::MakeVec(x, y); |     mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y); | ||||||
|     mouse_info[button_].data.pressed = true; |     mouse_info[button_index].data.pressed = true; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Mouse::MouseMove(int x, int y) { | void Mouse::MouseMove(int x, int y) { | ||||||
| @@ -86,11 +87,12 @@ void Mouse::ReleaseButton(int button_) { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     int button = 1 << button_; |     int button = 1 << button_; | ||||||
|  |     const auto button_index = static_cast<std::size_t>(button_); | ||||||
|     buttons &= static_cast<u16>(0xFF - button); |     buttons &= static_cast<u16>(0xFF - button); | ||||||
|  |  | ||||||
|     mouse_info[button_].tilt_speed = 0; |     mouse_info[button_index].tilt_speed = 0; | ||||||
|     mouse_info[button_].data.pressed = false; |     mouse_info[button_index].data.pressed = false; | ||||||
|     mouse_info[button_].data.axis = {0, 0}; |     mouse_info[button_index].data.axis = {0, 0}; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Mouse::BeginConfiguration() { | void Mouse::BeginConfiguration() { | ||||||
|   | |||||||
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