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https://github.com/yuzu-emu/yuzu.git
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vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking the frontend's size. That size is still used as a hint.
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parent
22f0c4f002
commit
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@ -97,19 +97,14 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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: RendererBase(emu_window, std::move(context_)),
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telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_),
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gpu(gpu_),
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library(OpenLibrary()),
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: RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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true, Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window)),
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device(CreateDevice(instance, dld, *surface)),
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memory_allocator(device, false),
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state_tracker(gpu),
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scheduler(device, state_tracker),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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state_tracker(gpu), scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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render_window.GetFramebufferLayout().height, false),
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blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
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@ -139,17 +134,16 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
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const bool is_srgb = use_accelerated && screen_info.is_srgb;
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const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
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bool has_been_recreated = false;
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const auto recreate_swapchain = [&] {
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if (!has_been_recreated) {
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has_been_recreated = true;
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scheduler.WaitWorker();
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}
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const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
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swapchain.Create(layout.width, layout.height, is_srgb);
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};
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if (swapchain.NeedsRecreate() ||
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swapchain.HasDifferentLayout(layout.width, layout.height, is_srgb)) {
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if (swapchain.NeedsRecreate() || swapchain.HasColorSpaceChanged(is_srgb)) {
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recreate_swapchain();
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}
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bool needs_recreate;
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@ -33,9 +33,9 @@ public:
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/// Presents the rendered image to the swapchain.
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void Present(VkSemaphore render_semaphore);
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/// Returns true when the framebuffer layout has changed.
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bool HasDifferentLayout(u32 width, u32 height, bool is_srgb) const {
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return extent.width != width || extent.height != height || current_srgb != is_srgb;
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/// Returns true when the color space has changed.
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bool HasColorSpaceChanged(bool is_srgb) const {
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return current_srgb != is_srgb;
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}
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/// Returns true when the image has to be recreated.
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