Merge pull request #2233 from Subv/warnings
Build: Fixed a few warnings.
This commit is contained in:
		| @@ -49,7 +49,7 @@ static bool circle_pad_right = false; | ||||
| static bool circle_pad_modifier = false; | ||||
|  | ||||
| static void UpdateCirclePad(EmuWindow& emu_window) { | ||||
|     constexpr float SQRT_HALF = 0.707106781; | ||||
|     constexpr float SQRT_HALF = 0.707106781f; | ||||
|     int x = 0, y = 0; | ||||
|  | ||||
|     if (circle_pad_right) | ||||
| @@ -61,9 +61,9 @@ static void UpdateCirclePad(EmuWindow& emu_window) { | ||||
|     if (circle_pad_down) | ||||
|         --y; | ||||
|  | ||||
|     float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0; | ||||
|     emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0 : SQRT_HALF), | ||||
|                                 y * modifier * (x == 0 ? 1.0 : SQRT_HALF)); | ||||
|     float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; | ||||
|     emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), | ||||
|                                 y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); | ||||
| } | ||||
|  | ||||
| int NewDeviceId() { | ||||
|   | ||||
| @@ -562,9 +562,9 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader | ||||
|                 }; | ||||
|  | ||||
|                 if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder && | ||||
|                      (s < 0 || s >= texture.config.width)) || | ||||
|                      (s < 0 || static_cast<u32>(s) >= texture.config.width)) || | ||||
|                     (texture.config.wrap_t == Regs::TextureConfig::ClampToBorder && | ||||
|                      (t < 0 || t >= texture.config.height))) { | ||||
|                      (t < 0 || static_cast<u32>(t) >= texture.config.height))) { | ||||
|                     auto border_color = texture.config.border_color; | ||||
|                     texture_color[i] = {border_color.r, border_color.g, border_color.b, | ||||
|                                         border_color.a}; | ||||
| @@ -947,7 +947,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader | ||||
|                 // Blend the fog | ||||
|                 for (unsigned i = 0; i < 3; i++) { | ||||
|                     combiner_output[i] = | ||||
|                         fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]; | ||||
|                         static_cast<u8>(fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|   | ||||
| @@ -213,12 +213,12 @@ void RasterizerOpenGL::DrawTriangles() { | ||||
|  | ||||
|     // Scissor checks are window-, not viewport-relative, which means that if the cached texture | ||||
|     // sub-rect changes, the scissor bounds also need to be updated. | ||||
|     GLint scissor_x1 = rect.left + regs.scissor_test.x1 * color_surface->res_scale_width; | ||||
|     GLint scissor_y1 = rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height; | ||||
|     GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width); | ||||
|     GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height); | ||||
|     // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when | ||||
|     // scaling or doing multisampling. | ||||
|     GLint scissor_x2 = rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width; | ||||
|     GLint scissor_y2 = rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height; | ||||
|     GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width); | ||||
|     GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height); | ||||
|  | ||||
|     if (uniform_block_data.data.scissor_x1 != scissor_x1 || | ||||
|         uniform_block_data.data.scissor_x2 != scissor_x2 || | ||||
|   | ||||
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