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gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
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f8e46d335f
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@ -71,7 +71,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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break;
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break;
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}
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}
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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return params;
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return params;
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}
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}
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@ -89,7 +90,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.unaligned_height = config.height;
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.depth = 1;
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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return params;
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return params;
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}
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}
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@ -108,7 +110,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.unaligned_height = zeta_height;
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.depth = 1;
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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return params;
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return params;
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}
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}
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@ -585,10 +588,13 @@ void CachedSurface::LoadGLBuffer() {
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const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
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const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
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const u32 copy_size = params.width * params.height * bytes_per_pixel;
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const u32 copy_size = params.width * params.height * bytes_per_pixel;
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const std::size_t total_size = copy_size * params.depth;
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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if (params.is_tiled) {
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if (params.is_tiled) {
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gl_buffer.resize(total_size);
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// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
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// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
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// this for 3D textures, etc.
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// this for 3D textures, etc.
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switch (params.target) {
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switch (params.target) {
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@ -601,13 +607,11 @@ void CachedSurface::LoadGLBuffer() {
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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gl_buffer.resize(static_cast<std::size_t>(params.depth) * copy_size);
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morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
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morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
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params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
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params.addr);
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params.addr);
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} else {
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} else {
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const u8* const texture_src_data_end{texture_src_data +
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const u8* const texture_src_data_end{texture_src_data + total_size};
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(static_cast<std::size_t>(params.depth) * copy_size)};
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gl_buffer.assign(texture_src_data, texture_src_data_end);
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gl_buffer.assign(texture_src_data, texture_src_data_end);
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}
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}
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@ -663,15 +667,15 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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glCompressedTexImage2D(
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glCompressedTexImage2D(
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes), &gl_buffer[buffer_offset]);
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static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
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break;
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glCompressedTexImage3D(
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glCompressedTexImage3D(
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
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static_cast<GLsizei>(params.depth), 0, static_cast<GLsizei>(params.size_in_bytes),
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static_cast<GLsizei>(params.depth), 0,
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&gl_buffer[buffer_offset]);
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static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
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break;
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break;
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default:
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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@ -679,8 +683,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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UNREACHABLE();
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UNREACHABLE();
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glCompressedTexImage2D(
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glCompressedTexImage2D(
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GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
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GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
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static_cast<GLsizei>(params.height), 0,
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&gl_buffer[buffer_offset]);
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static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
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}
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}
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} else {
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} else {
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@ -811,15 +815,15 @@ Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
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return surface;
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return surface;
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}
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}
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Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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const SurfaceParams& new_params) {
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const SurfaceParams& new_params) {
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// Verify surface is compatible for blitting
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// Verify surface is compatible for blitting
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const auto& params{surface->GetSurfaceParams()};
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const auto& old_params{old_surface->GetSurfaceParams()};
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// Get a new surface with the new parameters, and blit the previous surface to it
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// Get a new surface with the new parameters, and blit the previous surface to it
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Surface new_surface{GetUncachedSurface(new_params)};
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Surface new_surface{GetUncachedSurface(new_params)};
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if (params.pixel_format == new_params.pixel_format ||
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if (old_params.pixel_format == new_params.pixel_format ||
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!Settings::values.use_accurate_framebuffers) {
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!Settings::values.use_accurate_framebuffers) {
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// If the format is the same, just do a framebuffer blit. This is significantly faster than
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// If the format is the same, just do a framebuffer blit. This is significantly faster than
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// using PBOs. The is also likely less accurate, as textures will be converted rather than
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// using PBOs. The is also likely less accurate, as textures will be converted rather than
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@ -833,24 +837,26 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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// where pixels are reinterpreted as a new format (without conversion). This code path uses
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// where pixels are reinterpreted as a new format (without conversion). This code path uses
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// OpenGL PBOs and is quite slow.
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// OpenGL PBOs and is quite slow.
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auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
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auto source_format = GetFormatTuple(old_params.pixel_format, old_params.component_type);
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auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
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auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
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std::size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
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std::size_t buffer_size =
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std::max(old_params.size_in_bytes_total, new_params.size_in_bytes_total);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle);
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
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if (source_format.compressed) {
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if (source_format.compressed) {
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glGetCompressedTextureImage(surface->Texture().handle, 0,
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glGetCompressedTextureImage(old_surface->Texture().handle, 0,
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static_cast<GLsizei>(params.SizeInBytes()), nullptr);
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static_cast<GLsizei>(old_params.size_in_bytes_total),
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} else {
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glGetTextureImage(surface->Texture().handle, 0, source_format.format,
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source_format.type, static_cast<GLsizei>(params.SizeInBytes()),
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nullptr);
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nullptr);
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} else {
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glGetTextureImage(old_surface->Texture().handle, 0, source_format.format,
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source_format.type,
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static_cast<GLsizei>(old_params.size_in_bytes_total), nullptr);
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}
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}
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// from the CPU.
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// from the CPU.
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if (params.SizeInBytes() < new_params.SizeInBytes()) {
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if (old_params.size_in_bytes_total < new_params.size_in_bytes_total) {
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// Upload the rest of the memory.
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// Upload the rest of the memory.
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if (new_params.is_tiled) {
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if (new_params.is_tiled) {
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// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
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// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
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@ -860,10 +866,12 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
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LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
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"reinterpretation but the texture is tiled.");
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"reinterpretation but the texture is tiled.");
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}
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}
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std::size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
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std::size_t remaining_size =
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new_params.size_in_bytes_total - old_params.size_in_bytes_total;
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std::vector<u8> data(remaining_size);
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std::vector<u8> data(remaining_size);
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Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
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Memory::ReadBlock(new_params.addr + old_params.size_in_bytes_total, data.data(),
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glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size,
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data.size());
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glBufferSubData(GL_PIXEL_PACK_BUFFER, old_params.size_in_bytes_total, remaining_size,
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data.data());
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data.data());
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}
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}
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@ -898,7 +906,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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break;
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break;
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default:
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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static_cast<u32>(new_params.target));
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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}
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}
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@ -689,13 +689,18 @@ struct SurfaceParams {
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/// Returns the rectangle corresponding to this surface
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/// Returns the rectangle corresponding to this surface
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MathUtil::Rectangle<u32> GetRect() const;
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MathUtil::Rectangle<u32> GetRect() const;
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/// Returns the size of this surface in bytes, adjusted for compression
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/// Returns the size of this surface as a 2D texture in bytes, adjusted for compression
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std::size_t SizeInBytes() const {
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std::size_t SizeInBytes2D() const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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ASSERT(width % compression_factor == 0);
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ASSERT(width % compression_factor == 0);
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ASSERT(height % compression_factor == 0);
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ASSERT(height % compression_factor == 0);
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return (width / compression_factor) * (height / compression_factor) *
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return (width / compression_factor) * (height / compression_factor) *
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GetFormatBpp(pixel_format) * depth / CHAR_BIT;
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GetFormatBpp(pixel_format) / CHAR_BIT;
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}
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/// Returns the total size of this surface in bytes, adjusted for compression
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std::size_t SizeInBytesTotal() const {
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return SizeInBytes2D() * depth;
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}
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}
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/// Creates SurfaceParams from a texture configuration
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/// Creates SurfaceParams from a texture configuration
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@ -725,7 +730,8 @@ struct SurfaceParams {
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u32 height;
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u32 height;
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u32 depth;
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u32 depth;
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u32 unaligned_height;
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u32 unaligned_height;
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std::size_t size_in_bytes;
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std::size_t size_in_bytes_total;
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std::size_t size_in_bytes_2d;
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SurfaceTarget target;
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SurfaceTarget target;
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};
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};
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@ -759,7 +765,7 @@ public:
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}
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}
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std::size_t GetSizeInBytes() const {
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std::size_t GetSizeInBytes() const {
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return params.size_in_bytes;
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return params.size_in_bytes_total;
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}
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}
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const OGLTexture& Texture() const {
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const OGLTexture& Texture() const {
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@ -822,7 +828,7 @@ private:
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Surface GetUncachedSurface(const SurfaceParams& params);
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Surface GetUncachedSurface(const SurfaceParams& params);
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/// Recreates a surface with new parameters
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/// Recreates a surface with new parameters
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Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
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Surface RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params);
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/// Reserves a unique surface that can be reused later
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/// Reserves a unique surface that can be reused later
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void ReserveSurface(const Surface& surface);
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void ReserveSurface(const Surface& surface);
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