mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 18:50:04 +00:00
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
This commit is contained in:
parent
5befc0bf87
commit
cd8427367e
@ -25,6 +25,25 @@ constexpr std::array PROGRAM_LUT{
|
||||
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
|
||||
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
||||
};
|
||||
|
||||
[[nodiscard]] GLenum GetTextureBufferFormat(GLenum gl_format) {
|
||||
switch (gl_format) {
|
||||
case GL_RGBA8_SNORM:
|
||||
return GL_RGBA8;
|
||||
case GL_R8_SNORM:
|
||||
return GL_R8;
|
||||
case GL_RGBA16_SNORM:
|
||||
return GL_RGBA16;
|
||||
case GL_R16_SNORM:
|
||||
return GL_R16;
|
||||
case GL_RG16_SNORM:
|
||||
return GL_RG16;
|
||||
case GL_RG8_SNORM:
|
||||
return GL_RG8;
|
||||
default:
|
||||
return gl_format;
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params)
|
||||
@ -76,7 +95,11 @@ GLuint Buffer::View(u32 offset, u32 size, PixelFormat format) {
|
||||
OGLTexture texture;
|
||||
texture.Create(GL_TEXTURE_BUFFER);
|
||||
const GLenum gl_format{MaxwellToGL::GetFormatTuple(format).internal_format};
|
||||
glTextureBufferRange(texture.handle, gl_format, buffer.handle, offset, size);
|
||||
const GLenum texture_format{GetTextureBufferFormat(gl_format)};
|
||||
if (texture_format != gl_format) {
|
||||
LOG_WARNING(Render_OpenGL, "Emulating SNORM texture buffer with UNORM.");
|
||||
}
|
||||
glTextureBufferRange(texture.handle, texture_format, buffer.handle, offset, size);
|
||||
views.push_back({
|
||||
.offset = offset,
|
||||
.size = size,
|
||||
|
Loading…
Reference in New Issue
Block a user