mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 18:50:04 +00:00
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
This commit is contained in:
parent
5befc0bf87
commit
cd8427367e
@ -25,6 +25,25 @@ constexpr std::array PROGRAM_LUT{
|
|||||||
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
|
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
|
||||||
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[[nodiscard]] GLenum GetTextureBufferFormat(GLenum gl_format) {
|
||||||
|
switch (gl_format) {
|
||||||
|
case GL_RGBA8_SNORM:
|
||||||
|
return GL_RGBA8;
|
||||||
|
case GL_R8_SNORM:
|
||||||
|
return GL_R8;
|
||||||
|
case GL_RGBA16_SNORM:
|
||||||
|
return GL_RGBA16;
|
||||||
|
case GL_R16_SNORM:
|
||||||
|
return GL_R16;
|
||||||
|
case GL_RG16_SNORM:
|
||||||
|
return GL_RG16;
|
||||||
|
case GL_RG8_SNORM:
|
||||||
|
return GL_RG8;
|
||||||
|
default:
|
||||||
|
return gl_format;
|
||||||
|
}
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params)
|
Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params)
|
||||||
@ -76,7 +95,11 @@ GLuint Buffer::View(u32 offset, u32 size, PixelFormat format) {
|
|||||||
OGLTexture texture;
|
OGLTexture texture;
|
||||||
texture.Create(GL_TEXTURE_BUFFER);
|
texture.Create(GL_TEXTURE_BUFFER);
|
||||||
const GLenum gl_format{MaxwellToGL::GetFormatTuple(format).internal_format};
|
const GLenum gl_format{MaxwellToGL::GetFormatTuple(format).internal_format};
|
||||||
glTextureBufferRange(texture.handle, gl_format, buffer.handle, offset, size);
|
const GLenum texture_format{GetTextureBufferFormat(gl_format)};
|
||||||
|
if (texture_format != gl_format) {
|
||||||
|
LOG_WARNING(Render_OpenGL, "Emulating SNORM texture buffer with UNORM.");
|
||||||
|
}
|
||||||
|
glTextureBufferRange(texture.handle, texture_format, buffer.handle, offset, size);
|
||||||
views.push_back({
|
views.push_back({
|
||||||
.offset = offset,
|
.offset = offset,
|
||||||
.size = size,
|
.size = size,
|
||||||
|
Loading…
Reference in New Issue
Block a user