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configure_graphics: Clean up includes [IWYU]
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@ -4,19 +4,33 @@
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// Include this early to include Vulkan headers how we want to
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <algorithm>
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#include <iosfwd>
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#include <iterator>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <vector>
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#include <QBoxLayout>
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#include <QCheckBox>
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#include <QColorDialog>
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#include <QGuiApplication>
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#include <QVulkanInstance>
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#include <QWindow>
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#include <QComboBox>
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#include <QIcon>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <QSlider>
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#include <QStringLiteral>
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#include <QtCore/qobjectdefs.h>
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#include <qcoreevent.h>
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#include <qglobal.h>
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#include <vulkan/vulkan_core.h>
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#include "bootmanager.h"
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#include "common/common_types.h"
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#include "common/dynamic_library.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "ui_configure_graphics.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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@ -5,10 +5,21 @@
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#include <memory>
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#include <vector>
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#include <QColor>
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#include <QString>
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#include <QWidget>
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#include <qobjectdefs.h>
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#include <vulkan/vulkan_core.h>
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#include "common/settings.h"
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#include "common/common_types.h"
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class QEvent;
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class QObject;
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namespace Settings {
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enum class NvdecEmulation : u32;
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enum class RendererBackend : u32;
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enum class ShaderBackend : u32;
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} // namespace Settings
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namespace Core {
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class System;
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