Rewrite of OpenGL renderer, including OS X support
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@@ -21,6 +21,7 @@
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<ItemGroup>
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<ClCompile Include="debug_utils\debug_utils.cpp" />
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<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
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<ClCompile Include="renderer_opengl\gl_shader_util.cpp" />
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<ClCompile Include="clipper.cpp" />
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<ClCompile Include="command_processor.cpp" />
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<ClCompile Include="primitive_assembly.cpp" />
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@@ -43,6 +44,8 @@
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<ClInclude Include="video_core.h" />
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<ClInclude Include="debug_utils\debug_utils.h" />
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<ClInclude Include="renderer_opengl\renderer_opengl.h" />
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<ClInclude Include="renderer_opengl\gl_shader_util.h" />
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<ClInclude Include="renderer_opengl\gl_shaders.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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