Texture Cache: Fix collision with multiple overlaps of the same sparse texture.

This commit is contained in:
Fernando Sahmkow 2021-07-04 16:36:31 +02:00
parent a8a0927d42
commit c6a9e91784

View File

@ -1169,8 +1169,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
ForEachImageInRegion(cpu_addr, size_bytes, region_check); ForEachImageInRegion(cpu_addr, size_bytes, region_check);
const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) { const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
if (!overlaps_found.contains(overlap_id)) { if (!overlaps_found.contains(overlap_id)) {
if (True(overlap.flags & ImageFlagBits::Remapped)) {
ignore_textures.insert(overlap_id); ignore_textures.insert(overlap_id);
} }
if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
ignore_textures.insert(overlap_id);
}
}
}; };
ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu); ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu);
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr); const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);