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shader: Fix fp16 merge when using native fp16
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@ -51,9 +51,9 @@ IR::U32 MergeResult(IR::IREmitter& ir, IR::Reg dest, const IR::F16& lhs, const I
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case Merge::MRG_H0:
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case Merge::MRG_H1: {
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const IR::Value vector{ir.UnpackFloat2x16(ir.GetReg(dest))};
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const bool h0{merge == Merge::MRG_H0};
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const IR::F16& insert{h0 ? lhs : rhs};
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return ir.PackFloat2x16(ir.CompositeInsert(vector, insert, h0 ? 0 : 1));
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const bool is_h0{merge == Merge::MRG_H0};
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const IR::F16 insert{ir.FPConvert(16, is_h0 ? lhs : rhs)};
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return ir.PackFloat2x16(ir.CompositeInsert(vector, insert, is_h0 ? 0 : 1));
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}
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}
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throw InvalidArgument("Invalid merge {}", merge);
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