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Always update handheld config
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parent
b0c9752663
commit
c1b81f776c
@ -580,9 +580,7 @@ void ConfigureInputPlayer::ApplyConfiguration() {
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if (player_index == 0) {
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if (player_index == 0) {
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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const auto handheld_connected = handheld.connected;
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const auto handheld_connected = handheld.connected;
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld = player;
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handheld = player;
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}
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handheld.connected = handheld_connected;
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handheld.connected = handheld_connected;
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}
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}
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}
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}
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@ -596,7 +594,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
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controller_type != Settings::ControllerType::Handheld;
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controller_type != Settings::ControllerType::Handheld;
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// Connect Handheld depending on Player 1's controller configuration.
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// Connect Handheld depending on Player 1's controller configuration.
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if (player_index == 0 && controller_type == Settings::ControllerType::Handheld) {
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if (player_index == 0) {
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
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const auto handheld_connected = ui->groupConnectedController->isChecked() &&
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const auto handheld_connected = ui->groupConnectedController->isChecked() &&
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controller_type == Settings::ControllerType::Handheld;
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controller_type == Settings::ControllerType::Handheld;
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