mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 17:40:06 +00:00
configure_input_simple: Properly signal docked mode change
This commit is contained in:
parent
233a804196
commit
c07059e7fd
@ -20,6 +20,33 @@
|
|||||||
#include "yuzu/configuration/configure_input_player.h"
|
#include "yuzu/configuration/configure_input_player.h"
|
||||||
#include "yuzu/configuration/configure_mouse_advanced.h"
|
#include "yuzu/configuration/configure_mouse_advanced.h"
|
||||||
|
|
||||||
|
void OnDockedModeChanged(bool last_state, bool new_state) {
|
||||||
|
if (last_state == new_state) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::System& system{Core::System::GetInstance()};
|
||||||
|
if (!system.IsPoweredOn()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
||||||
|
|
||||||
|
// Message queue is shared between these services, we just need to signal an operation
|
||||||
|
// change to one and it will handle both automatically
|
||||||
|
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
||||||
|
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
||||||
|
bool has_signalled = false;
|
||||||
|
|
||||||
|
if (applet_oe != nullptr) {
|
||||||
|
applet_oe->GetMessageQueue()->OperationModeChanged();
|
||||||
|
has_signalled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (applet_ae != nullptr && !has_signalled) {
|
||||||
|
applet_ae->GetMessageQueue()->OperationModeChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
template <typename Dialog, typename... Args>
|
template <typename Dialog, typename... Args>
|
||||||
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
|
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
|
||||||
@ -90,37 +117,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
|
|||||||
|
|
||||||
ConfigureInput::~ConfigureInput() = default;
|
ConfigureInput::~ConfigureInput() = default;
|
||||||
|
|
||||||
void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
|
|
||||||
if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) {
|
|
||||||
ui->handheld_connected->setChecked(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (last_state == new_state) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Core::System& system{Core::System::GetInstance()};
|
|
||||||
if (!system.IsPoweredOn()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
||||||
|
|
||||||
// Message queue is shared between these services, we just need to signal an operation
|
|
||||||
// change to one and it will handle both automatically
|
|
||||||
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
|
||||||
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
|
||||||
bool has_signalled = false;
|
|
||||||
|
|
||||||
if (applet_oe != nullptr) {
|
|
||||||
applet_oe->GetMessageQueue()->OperationModeChanged();
|
|
||||||
has_signalled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (applet_ae != nullptr && !has_signalled) {
|
|
||||||
applet_ae->GetMessageQueue()->OperationModeChanged();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureInput::applyConfiguration() {
|
void ConfigureInput::applyConfiguration() {
|
||||||
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
||||||
const auto controller_type_index = players_controller[i]->currentIndex();
|
const auto controller_type_index = players_controller[i]->currentIndex();
|
||||||
|
@ -20,6 +20,8 @@ namespace Ui {
|
|||||||
class ConfigureInput;
|
class ConfigureInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnDockedModeChanged(bool last_state, bool new_state);
|
||||||
|
|
||||||
class ConfigureInput : public QDialog {
|
class ConfigureInput : public QDialog {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
@ -33,8 +35,6 @@ public:
|
|||||||
private:
|
private:
|
||||||
void updateUIEnabled();
|
void updateUIEnabled();
|
||||||
|
|
||||||
void OnDockedModeChanged(bool last_state, bool new_state);
|
|
||||||
|
|
||||||
/// Load configuration settings.
|
/// Load configuration settings.
|
||||||
void loadConfiguration();
|
void loadConfiguration();
|
||||||
/// Restore all buttons to their default values.
|
/// Restore all buttons to their default values.
|
||||||
|
@ -132,7 +132,9 @@ void ConfigureInputSimple::loadConfiguration() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputSimple::OnSelectProfile(int index) {
|
void ConfigureInputSimple::OnSelectProfile(int index) {
|
||||||
|
const auto old_docked = Settings::values.use_docked_mode;
|
||||||
ApplyInputProfileConfiguration(index);
|
ApplyInputProfileConfiguration(index);
|
||||||
|
OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputSimple::OnConfigure() {
|
void ConfigureInputSimple::OnConfigure() {
|
||||||
|
Loading…
Reference in New Issue
Block a user