mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 20:30:08 +00:00
qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
This commit is contained in:
parent
b67e751ccb
commit
bfb945c243
@ -5,6 +5,7 @@
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
|
@ -427,7 +427,7 @@ bool RegisteredCache::RawInstallYuzuMeta(const CNMT& cnmt) {
|
||||
}
|
||||
Refresh();
|
||||
return std::find_if(yuzu_meta.begin(), yuzu_meta.end(),
|
||||
[&cnmt](const std::pair<const u64, CNMT>& kv) {
|
||||
[&cnmt](const std::pair<u64, CNMT>& kv) {
|
||||
return kv.second.GetType() == cnmt.GetType() &&
|
||||
kv.second.GetTitleID() == cnmt.GetTitleID();
|
||||
}) != yuzu_meta.end();
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/loader/loader.h"
|
||||
@ -114,6 +115,9 @@ GMainWindow::GMainWindow()
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
||||
show();
|
||||
|
||||
// Necessary to load titles from nand in gamelist.
|
||||
Service::FileSystem::RegisterBIS(std::make_unique<FileSys::BISFactory>(vfs->OpenDirectory(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite)));
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
|
||||
// Show one-time "callout" messages to the user
|
||||
@ -309,6 +313,8 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
// File
|
||||
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
|
||||
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
|
||||
connect(ui.action_Install_File_NAND, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuInstallToNAND);
|
||||
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
||||
&GMainWindow::OnMenuSelectGameListRoot);
|
||||
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
||||
@ -612,6 +618,89 @@ void GMainWindow::OnMenuLoadFolder() {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuInstallToNAND() {
|
||||
const static QString file_filter =
|
||||
tr("Installable Switch File (*.nca *.xci);;Nintendo Content Archive (*.nca);;NX Cartridge "
|
||||
"Image (*.xci)");
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
|
||||
UISettings::values.roms_path, file_filter);
|
||||
if (!filename.isEmpty()) {
|
||||
if (filename.endsWith("xci", Qt::CaseInsensitive)) {
|
||||
const auto xci = std::make_shared<FileSys::XCI>(
|
||||
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
||||
if (xci->GetStatus() != Loader::ResultStatus::Success) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Failed to Install XCI"),
|
||||
tr("The XCI file you provided is invalid. Please double-check your encryption "
|
||||
"keys and the file and try again."));
|
||||
return;
|
||||
}
|
||||
if (!Service::FileSystem::GetUserNANDContents()->InstallEntry(xci)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Failed to Install XCI"),
|
||||
tr("There was an error while attempting to install the provided XCI file. It "
|
||||
"could have an incorrect format or be missing a metadata entry. Please "
|
||||
"double-check your file and try again."));
|
||||
} else {
|
||||
QMessageBox::information(this, tr("Successfully Installed XCI"),
|
||||
tr("The file was successfully installed."));
|
||||
game_list->PopulateAsync(UISettings::values.gamedir,
|
||||
UISettings::values.gamedir_deepscan);
|
||||
}
|
||||
} else {
|
||||
const auto nca = std::make_shared<FileSys::NCA>(
|
||||
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
||||
if (nca->GetStatus() != Loader::ResultStatus::Success) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Failed to Install NCA"),
|
||||
tr("The NCA file you provided is invalid. Please double-check your encryption "
|
||||
"keys and the file and try again."));
|
||||
return;
|
||||
}
|
||||
|
||||
const static QStringList tt_options{"System Application",
|
||||
"System Archive",
|
||||
"System Application Update",
|
||||
"Firmware Package (Type A)",
|
||||
"Firmware Package (Type B)",
|
||||
"Game",
|
||||
"Game Update",
|
||||
"Game DLC",
|
||||
"Delta Title"};
|
||||
bool ok;
|
||||
const auto item = QInputDialog::getItem(
|
||||
this, tr("Select NCA Install Type..."),
|
||||
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
||||
"most instances, the default 'Game' is fine.)"),
|
||||
tt_options, 5, false, &ok);
|
||||
|
||||
auto index = tt_options.indexOf(item);
|
||||
if (!ok || index == -1) {
|
||||
QMessageBox::critical(this, tr("Failed to Install NCA"),
|
||||
tr("The title type you selected for the NCA is invalid."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (index >= 5)
|
||||
index += 0x80;
|
||||
|
||||
if (!Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
||||
nca, static_cast<FileSys::TitleType>(index))) {
|
||||
QMessageBox::critical(this, tr("Failed to Install NCA"),
|
||||
tr("There was an error while attempting to install the "
|
||||
"provided NCA file. An error might have occured creating "
|
||||
"the metadata file or parsing the NCA. Please "
|
||||
"double-check your file and try again."));
|
||||
} else {
|
||||
QMessageBox::information(this, tr("Successfully Installed NCA"),
|
||||
tr("The file was successfully installed."));
|
||||
game_list->PopulateAsync(UISettings::values.gamedir,
|
||||
UISettings::values.gamedir_deepscan);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuSelectGameListRoot() {
|
||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (!dir_path.isEmpty()) {
|
||||
|
@ -125,6 +125,7 @@ private slots:
|
||||
void OnGameListOpenSaveFolder(u64 program_id);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
/// Called whenever a user selects the "File->Select Game List Root" menu item
|
||||
void OnMenuSelectGameListRoot();
|
||||
void OnMenuRecentFile();
|
||||
|
@ -57,6 +57,8 @@
|
||||
<string>Recent Files</string>
|
||||
</property>
|
||||
</widget>
|
||||
<addaction name="action_Install_File_NAND" />
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Load_File"/>
|
||||
<addaction name="action_Load_Folder"/>
|
||||
<addaction name="separator"/>
|
||||
@ -102,6 +104,11 @@
|
||||
<addaction name="menu_View"/>
|
||||
<addaction name="menu_Help"/>
|
||||
</widget>
|
||||
<action name="action_Install_File_NAND">
|
||||
<property name="text">
|
||||
<string>Install File to NAND...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Load_File">
|
||||
<property name="text">
|
||||
<string>Load File...</string>
|
||||
|
Loading…
Reference in New Issue
Block a user