yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
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		| @@ -116,10 +116,6 @@ bool EmuWindow_SDL2_Hide::IsShown() const { | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| void EmuWindow_SDL2_Hide::RetrieveVulkanHandlers(void*, void*, void*) const { | ||||
|     UNREACHABLE(); | ||||
| } | ||||
|  | ||||
| class SDLGLContext : public Core::Frontend::GraphicsContext { | ||||
| public: | ||||
|     explicit SDLGLContext() { | ||||
|   | ||||
| @@ -19,10 +19,6 @@ public: | ||||
|     /// Whether the screen is being shown or not. | ||||
|     bool IsShown() const override; | ||||
|  | ||||
|     /// Retrieves Vulkan specific handlers from the window | ||||
|     void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, | ||||
|                                 void* surface) const override; | ||||
|  | ||||
|     std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; | ||||
|  | ||||
| private: | ||||
|   | ||||
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