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video_core/gpu_thread: Remove unused local variable
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
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@ -44,7 +44,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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renderer.Rasterizer().FlushRegion(data->addr, data->size);
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renderer.Rasterizer().FlushRegion(data->addr, data->size);
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} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
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} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
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renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
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renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
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} else if (const auto data = std::get_if<EndProcessingCommand>(&next.data)) {
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} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
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return;
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return;
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} else {
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} else {
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UNREACHABLE();
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UNREACHABLE();
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