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renderer_opengl: delete shader source after linking
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@ -17,6 +17,7 @@ static OGLProgram LinkSeparableProgram(GLuint shader) {
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glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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glAttachShader(program.handle, shader);
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glLinkProgram(program.handle);
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glDetachShader(program.handle, shader);
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if (!Settings::values.renderer_debug) {
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return program;
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}
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