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gpu: Make use of [[nodiscard]] where applicable
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@ -17,11 +17,11 @@
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#include "video_core/dma_pusher.h"
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#include "video_core/dma_pusher.h"
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using CacheAddr = std::uintptr_t;
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using CacheAddr = std::uintptr_t;
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inline CacheAddr ToCacheAddr(const void* host_ptr) {
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[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
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return reinterpret_cast<CacheAddr>(host_ptr);
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return reinterpret_cast<CacheAddr>(host_ptr);
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}
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}
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inline u8* FromCacheAddr(CacheAddr cache_addr) {
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[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
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return reinterpret_cast<u8*>(cache_addr);
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return reinterpret_cast<u8*>(cache_addr);
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}
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}
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@ -149,13 +149,13 @@ public:
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u32 subchannel{};
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u32 subchannel{};
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u32 method_count{};
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u32 method_count{};
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bool IsLastCall() const {
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return method_count <= 1;
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}
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MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
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MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
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: method(method), argument(argument), subchannel(subchannel),
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: method(method), argument(argument), subchannel(subchannel),
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method_count(method_count) {}
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method_count(method_count) {}
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[[nodiscard]] bool IsLastCall() const {
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return method_count <= 1;
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}
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};
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};
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explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
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explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
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@ -179,10 +179,10 @@ public:
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virtual void OnCommandListEnd();
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virtual void OnCommandListEnd();
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/// Request a host GPU memory flush from the CPU.
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/// Request a host GPU memory flush from the CPU.
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u64 RequestFlush(VAddr addr, std::size_t size);
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[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
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/// Obtains current flush request fence id.
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/// Obtains current flush request fence id.
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u64 CurrentFlushRequestFence() const {
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[[nodiscard]] u64 CurrentFlushRequestFence() const {
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return current_flush_fence.load(std::memory_order_relaxed);
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return current_flush_fence.load(std::memory_order_relaxed);
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}
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}
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@ -190,48 +190,52 @@ public:
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void TickWork();
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void TickWork();
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/// Returns a reference to the Maxwell3D GPU engine.
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/// Returns a reference to the Maxwell3D GPU engine.
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Engines::Maxwell3D& Maxwell3D();
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[[nodiscard]] Engines::Maxwell3D& Maxwell3D();
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/// Returns a const reference to the Maxwell3D GPU engine.
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/// Returns a const reference to the Maxwell3D GPU engine.
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const Engines::Maxwell3D& Maxwell3D() const;
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[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
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/// Returns a reference to the KeplerCompute GPU engine.
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/// Returns a reference to the KeplerCompute GPU engine.
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Engines::KeplerCompute& KeplerCompute();
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[[nodiscard]] Engines::KeplerCompute& KeplerCompute();
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/// Returns a reference to the KeplerCompute GPU engine.
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/// Returns a reference to the KeplerCompute GPU engine.
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const Engines::KeplerCompute& KeplerCompute() const;
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[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
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/// Returns a reference to the GPU memory manager.
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/// Returns a reference to the GPU memory manager.
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Tegra::MemoryManager& MemoryManager();
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[[nodiscard]] Tegra::MemoryManager& MemoryManager();
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/// Returns a const reference to the GPU memory manager.
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/// Returns a const reference to the GPU memory manager.
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const Tegra::MemoryManager& MemoryManager() const;
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[[nodiscard]] const Tegra::MemoryManager& MemoryManager() const;
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/// Returns a reference to the GPU DMA pusher.
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/// Returns a reference to the GPU DMA pusher.
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Tegra::DmaPusher& DmaPusher();
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[[nodiscard]] Tegra::DmaPusher& DmaPusher();
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/// Returns a const reference to the GPU DMA pusher.
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/// Returns a const reference to the GPU DMA pusher.
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const Tegra::DmaPusher& DmaPusher() const;
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[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
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/// Returns a reference to the GPU CDMA pusher.
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/// Returns a reference to the GPU CDMA pusher.
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Tegra::CDmaPusher& CDmaPusher();
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[[nodiscard]] Tegra::CDmaPusher& CDmaPusher();
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/// Returns a const reference to the GPU CDMA pusher.
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/// Returns a const reference to the GPU CDMA pusher.
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const Tegra::CDmaPusher& CDmaPusher() const;
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[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
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VideoCore::RendererBase& Renderer() {
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/// Returns a reference to the underlying renderer.
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[[nodiscard]] VideoCore::RendererBase& Renderer() {
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return *renderer;
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return *renderer;
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}
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}
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const VideoCore::RendererBase& Renderer() const {
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/// Returns a const reference to the underlying renderer.
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[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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return *renderer;
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}
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}
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VideoCore::ShaderNotify& ShaderNotify() {
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/// Returns a reference to the shader notifier.
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[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
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return *shader_notify;
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return *shader_notify;
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}
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}
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const VideoCore::ShaderNotify& ShaderNotify() const {
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/// Returns a const reference to the shader notifier.
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[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
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return *shader_notify;
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return *shader_notify;
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}
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}
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@ -243,23 +247,23 @@ public:
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void IncrementSyncPoint(u32 syncpoint_id);
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void IncrementSyncPoint(u32 syncpoint_id);
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u32 GetSyncpointValue(u32 syncpoint_id) const;
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[[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const;
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
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bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
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[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
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u64 GetTicks() const;
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[[nodiscard]] u64 GetTicks() const;
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std::unique_lock<std::mutex> LockSync() {
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[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
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return std::unique_lock{sync_mutex};
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return std::unique_lock{sync_mutex};
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}
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}
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bool IsAsync() const {
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[[nodiscard]] bool IsAsync() const {
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return is_async;
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return is_async;
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}
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}
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bool UseNvdec() const {
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[[nodiscard]] bool UseNvdec() const {
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return use_nvdec;
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return use_nvdec;
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}
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}
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@ -273,7 +277,7 @@ public:
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BitField<0, 1, FenceOperation> op;
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BitField<0, 1, FenceOperation> op;
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BitField<8, 24, u32> syncpoint_id;
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BitField<8, 24, u32> syncpoint_id;
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static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
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[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
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FenceAction result{};
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FenceAction result{};
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result.op.Assign(op);
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result.op.Assign(op);
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result.syncpoint_id.Assign(syncpoint_id);
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result.syncpoint_id.Assign(syncpoint_id);
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@ -291,7 +295,7 @@ public:
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u32 address_high;
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u32 address_high;
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u32 address_low;
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u32 address_low;
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GPUVAddr SemaphoreAddress() const {
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[[nodiscard]] GPUVAddr SemaphoreAddress() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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address_low);
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}
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}
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@ -374,7 +378,7 @@ private:
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u32 methods_pending);
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u32 methods_pending);
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/// Determines where the method should be executed.
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/// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(u32 method);
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[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
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protected:
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protected:
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Core::System& system;
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Core::System& system;
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