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Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
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@ -1987,13 +1987,18 @@ private:
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break;
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}
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case OpCode::Id::TLDS: {
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ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
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ASSERT(instr.tlds.IsArrayTexture() == false);
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std::string coord;
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const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
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const bool is_array{instr.tlds.IsArrayTexture()};
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switch (instr.tlds.GetTextureType()) {
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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coord = "int coords = " + x + ';';
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break;
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}
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case Tegra::Shader::TextureType::Texture2D: {
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if (instr.tlds.IsArrayTexture()) {
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if (is_array) {
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LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
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UNREACHABLE();
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} else {
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@ -2005,11 +2010,11 @@ private:
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.tlds.GetTextureType()));
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static_cast<u32>(texture_type));
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UNREACHABLE();
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}
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const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
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instr.tlds.IsArrayTexture());
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const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
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const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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WriteTexsInstruction(instr, coord, texture);
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break;
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