mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 06:50:05 +00:00
renderer_opengl: move out FSR shader source construction
This commit is contained in:
parent
60ee29aac3
commit
b78900e956
@ -66,14 +66,6 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
|
||||
: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
|
||||
program_manager(program_manager_), device(device_) {
|
||||
// Create shader programs
|
||||
const auto replace_include = [](std::string& shader_source, std::string_view include_name,
|
||||
std::string_view include_content) {
|
||||
const std::string include_string = fmt::format("#include \"{}\"", include_name);
|
||||
const std::size_t pos = shader_source.find(include_string);
|
||||
ASSERT(pos != std::string::npos);
|
||||
shader_source.replace(pos, include_string.size(), include_content);
|
||||
};
|
||||
|
||||
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||
present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
|
||||
present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
|
||||
@ -83,17 +75,7 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
|
||||
CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
|
||||
GL_FRAGMENT_SHADER);
|
||||
|
||||
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
|
||||
replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
|
||||
replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
|
||||
|
||||
std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
|
||||
std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
|
||||
replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
|
||||
fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
|
||||
fsr_rcas_frag_source);
|
||||
fsr = std::make_unique<FSR>();
|
||||
|
||||
// Generate presentation sampler
|
||||
present_sampler.Create();
|
||||
|
@ -3,20 +3,36 @@
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/host_shaders/ffx_a_h.h"
|
||||
#include "video_core/host_shaders/ffx_fsr1_h.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/fsr.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
using namespace FSR;
|
||||
|
||||
using FsrConstants = std::array<u32, 4 * 4>;
|
||||
|
||||
FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
|
||||
std::string_view fsr_rcas_source)
|
||||
: fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
|
||||
fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
|
||||
fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
|
||||
FSR::FSR() {
|
||||
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
|
||||
ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
|
||||
ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
|
||||
|
||||
std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
|
||||
std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
|
||||
ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
|
||||
fsr_vertex = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
|
||||
fsr_easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
|
||||
fsr_rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
|
||||
|
||||
glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
|
||||
glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
|
||||
}
|
||||
|
@ -16,8 +16,7 @@ class ProgramManager;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
|
||||
std::string_view fsr_rcas_source);
|
||||
explicit FSR();
|
||||
~FSR();
|
||||
|
||||
void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
|
||||
|
Loading…
Reference in New Issue
Block a user