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host1x/syncpoint_manager: Eliminate unnecessary std::function construction
We can just pass the function object through, and if it's a valid function, then it will automatically be converted.
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@ -36,16 +36,14 @@ public:
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template <typename Func>
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template <typename Func>
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ActionHandle RegisterGuestAction(u32 syncpoint_id, u32 expected_value, Func&& action) {
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ActionHandle RegisterGuestAction(u32 syncpoint_id, u32 expected_value, Func&& action) {
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std::function<void()> func(action);
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return RegisterAction(syncpoints_guest[syncpoint_id], guest_action_storage[syncpoint_id],
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return RegisterAction(syncpoints_guest[syncpoint_id], guest_action_storage[syncpoint_id],
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expected_value, std::move(func));
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expected_value, std::move(action));
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}
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}
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template <typename Func>
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template <typename Func>
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ActionHandle RegisterHostAction(u32 syncpoint_id, u32 expected_value, Func&& action) {
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ActionHandle RegisterHostAction(u32 syncpoint_id, u32 expected_value, Func&& action) {
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std::function<void()> func(action);
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return RegisterAction(syncpoints_host[syncpoint_id], host_action_storage[syncpoint_id],
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return RegisterAction(syncpoints_host[syncpoint_id], host_action_storage[syncpoint_id],
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expected_value, std::move(func));
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expected_value, std::move(action));
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}
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}
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void DeregisterGuestAction(u32 syncpoint_id, const ActionHandle& handle);
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void DeregisterGuestAction(u32 syncpoint_id, const ActionHandle& handle);
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