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discord_impl: Remove global system instances
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commit
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@ -13,7 +13,7 @@
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namespace DiscordRPC {
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namespace DiscordRPC {
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DiscordImpl::DiscordImpl() {
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DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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DiscordEventHandlers handlers{};
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DiscordEventHandlers handlers{};
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// The number is the client ID for yuzu, it's used for images and the
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// The number is the client ID for yuzu, it's used for images and the
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@ -35,12 +35,13 @@ void DiscordImpl::Update() {
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std::chrono::system_clock::now().time_since_epoch())
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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.count();
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std::string title;
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std::string title;
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if (Core::System::GetInstance().IsPoweredOn())
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if (system.IsPoweredOn()) {
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Core::System::GetInstance().GetAppLoader().ReadTitle(title);
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system.GetAppLoader().ReadTitle(title);
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}
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DiscordRichPresence presence{};
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DiscordRichPresence presence{};
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presence.largeImageKey = "yuzu_logo";
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presence.largeImageKey = "yuzu_logo";
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presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
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presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
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if (Core::System::GetInstance().IsPoweredOn()) {
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if (system.IsPoweredOn()) {
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presence.state = title.c_str();
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presence.state = title.c_str();
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presence.details = "Currently in game";
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presence.details = "Currently in game";
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} else {
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} else {
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@ -6,15 +6,21 @@
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#include "yuzu/discord.h"
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#include "yuzu/discord.h"
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namespace Core {
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class System;
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}
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namespace DiscordRPC {
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namespace DiscordRPC {
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class DiscordImpl : public DiscordInterface {
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class DiscordImpl : public DiscordInterface {
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public:
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public:
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DiscordImpl();
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DiscordImpl(Core::System& system_);
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~DiscordImpl() override;
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~DiscordImpl() override;
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void Pause() override;
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void Pause() override;
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void Update() override;
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void Update() override;
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Core::System& system;
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};
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};
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} // namespace DiscordRPC
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} // namespace DiscordRPC
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@ -3431,7 +3431,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
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void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
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void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
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#ifdef USE_DISCORD_PRESENCE
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#ifdef USE_DISCORD_PRESENCE
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if (state) {
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if (state) {
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
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} else {
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} else {
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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}
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}
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