mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-24 17:30:03 +00:00
CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
This commit is contained in:
parent
4cd21b43c1
commit
b49bdb6ba7
@ -21,10 +21,25 @@ enum SystemModel {
|
||||
NEW_NINTENDO_3DS_XL
|
||||
};
|
||||
|
||||
enum SystemLanguage {
|
||||
LANGUAGE_JP,
|
||||
LANGUAGE_EN,
|
||||
LANGUAGE_FR,
|
||||
LANGUAGE_DE,
|
||||
LANGUAGE_IT,
|
||||
LANGUAGE_ES,
|
||||
LANGUAGE_ZH,
|
||||
LANGUAGE_KO,
|
||||
LANGUAGE_NL,
|
||||
LANGUAGE_PT,
|
||||
LANGUAGE_RU
|
||||
};
|
||||
|
||||
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
|
||||
static const u64 CFG_SAVE_ID = 0x00010017;
|
||||
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
|
||||
static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
|
||||
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
|
||||
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
|
||||
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
|
||||
|
||||
@ -268,6 +283,9 @@ ResultCode FormatConfig() {
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<u8 const*>(&CONSOLE_MODEL));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
// Save the buffer to the file
|
||||
|
Loading…
Reference in New Issue
Block a user