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https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 17:10:06 +00:00
Merge pull request #1620 from LFsWang/path
Fix filename&path encode problem on Windows
This commit is contained in:
commit
b393408496
@ -16,7 +16,7 @@ Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config = new QSettings(QString::fromLocal8Bit(qt_config_loc.c_str()), QSettings::IniFormat);
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qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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Reload();
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}
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@ -66,7 +66,7 @@ void GameList::ValidateEntry(const QModelIndex& item)
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if (file_path.isEmpty())
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return;
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std::string std_file_path(file_path.toLocal8Bit());
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std::string std_file_path(file_path.toStdString());
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if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
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return;
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emit GameChosen(file_path);
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@ -148,7 +148,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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emit EntryReady({
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
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new GameListItemPath(QString::fromLocal8Bit(physical_name.c_str())),
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new GameListItemPath(QString::fromStdString(physical_name)),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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}
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@ -417,7 +417,7 @@ void GMainWindow::UpdateRecentFiles() {
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}
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void GMainWindow::OnGameListLoadFile(QString game_path) {
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BootGame(game_path.toLocal8Bit().data());
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BootGame(game_path.toStdString());
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}
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void GMainWindow::OnMenuLoadFile() {
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@ -428,7 +428,7 @@ void GMainWindow::OnMenuLoadFile() {
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if (!filename.isEmpty()) {
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settings.setValue("romsPath", QFileInfo(filename).path());
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BootGame(filename.toLocal8Bit().data());
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BootGame(filename.toStdString());
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}
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}
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@ -440,7 +440,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
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if (!filename.isEmpty()) {
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settings.setValue("symbolsPath", QFileInfo(filename).path());
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LoadSymbolMap(filename.toLocal8Bit().data());
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LoadSymbolMap(filename.toStdString());
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}
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}
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@ -461,7 +461,7 @@ void GMainWindow::OnMenuRecentFile() {
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QString filename = action->data().toString();
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QFileInfo file_info(filename);
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if (file_info.exists()) {
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BootGame(filename.toLocal8Bit().data());
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BootGame(filename.toStdString());
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} else {
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// Display an error message and remove the file from the list.
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QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
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@ -85,7 +85,7 @@ bool Exists(const std::string &filename)
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
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int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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@ -102,7 +102,7 @@ bool IsDirectory(const std::string &filename)
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
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int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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@ -138,7 +138,7 @@ bool Delete(const std::string &filename)
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}
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#ifdef _WIN32
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if (!DeleteFile(Common::UTF8ToTStr(filename).c_str()))
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if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str()))
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{
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LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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@ -160,7 +160,7 @@ bool CreateDir(const std::string &path)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(Common::UTF8ToTStr(path).c_str(), nullptr))
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if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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@ -241,7 +241,7 @@ bool DeleteDir(const std::string &filename)
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}
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#ifdef _WIN32
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if (::RemoveDirectory(Common::UTF8ToTStr(filename).c_str()))
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if (::RemoveDirectoryW(Common::UTF8ToUTF16W(filename).c_str()))
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return true;
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#else
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if (rmdir(filename.c_str()) == 0)
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@ -257,8 +257,13 @@ bool Rename(const std::string &srcFilename, const std::string &destFilename)
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{
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LOG_TRACE(Common_Filesystem, "%s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
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return true;
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#else
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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#endif
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LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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@ -270,7 +275,7 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename)
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LOG_TRACE(Common_Filesystem, "%s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(Common::UTF8ToTStr(srcFilename).c_str(), Common::UTF8ToTStr(destFilename).c_str(), FALSE))
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if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
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return true;
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LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
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@ -358,7 +363,7 @@ u64 GetSize(const std::string &filename)
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struct stat64 buf;
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#ifdef _WIN32
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if (_tstat64(Common::UTF8ToTStr(filename).c_str(), &buf) == 0)
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if (_wstat64(Common::UTF8ToUTF16W(filename).c_str(), &buf) == 0)
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#else
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if (stat64(filename.c_str(), &buf) == 0)
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#endif
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@ -432,16 +437,16 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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WIN32_FIND_DATAW ffd;
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HANDLE handle_find = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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HANDLE handle_find = FindFirstFileW(Common::UTF8ToUTF16W(directory + "\\*").c_str(), &ffd);
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if (handle_find == INVALID_HANDLE_VALUE) {
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FindClose(handle_find);
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return false;
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}
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// windows loop
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do {
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const std::string virtual_name(Common::TStrToUTF8(ffd.cFileName));
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const std::string virtual_name(Common::UTF16ToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = nullptr;
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@ -465,7 +470,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
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found_entries += ret_entries;
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#ifdef _WIN32
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} while (FindNextFile(handle_find, &ffd) != 0);
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} while (FindNextFileW(handle_find, &ffd) != 0);
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FindClose(handle_find);
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#else
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}
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@ -572,15 +577,23 @@ void CopyDir(const std::string &source_path, const std::string &dest_path)
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// Returns the current directory
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std::string GetCurrentDir()
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{
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char *dir;
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// Get the current working directory (getcwd uses malloc)
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#ifdef _WIN32
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wchar_t *dir;
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if (!(dir = _wgetcwd(nullptr, 0))) {
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#else
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char *dir;
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if (!(dir = getcwd(nullptr, 0))) {
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#endif
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LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
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GetLastErrorMsg());
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return nullptr;
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}
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#ifdef _WIN32
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std::string strDir = Common::UTF16ToUTF8(dir);
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#else
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std::string strDir = dir;
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#endif
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free(dir);
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return strDir;
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}
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@ -588,7 +601,11 @@ std::string GetCurrentDir()
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// Sets the current directory to the given directory
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bool SetCurrentDir(const std::string &directory)
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{
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#ifdef _WIN32
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return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
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#else
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return chdir(directory.c_str()) == 0;
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#endif
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}
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#if defined(__APPLE__)
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@ -613,9 +630,9 @@ std::string& GetExeDirectory()
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static std::string exe_path;
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if (exe_path.empty())
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{
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TCHAR tchar_exe_path[2048];
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GetModuleFileName(nullptr, tchar_exe_path, 2048);
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exe_path = Common::TStrToUTF8(tchar_exe_path);
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wchar_t wchar_exe_path[2048];
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GetModuleFileNameW(nullptr, wchar_exe_path, 2048);
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exe_path = Common::UTF16ToUTF8(wchar_exe_path);
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exe_path = exe_path.substr(0, exe_path.find_last_of('\\'));
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}
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return exe_path;
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@ -900,7 +917,7 @@ bool IOFile::Open(const std::string& filename, const char openmode[])
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{
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Close();
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#ifdef _WIN32
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_tfopen_s(&m_file, Common::UTF8ToTStr(filename).c_str(), Common::UTF8ToTStr(openmode).c_str());
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_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(), Common::UTF8ToUTF16W(openmode).c_str());
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#else
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m_file = fopen(filename.c_str(), openmode);
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#endif
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@ -320,19 +320,6 @@ std::u16string UTF8ToUTF16(const std::string& input)
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#endif
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}
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static std::string UTF16ToUTF8(const std::wstring& input)
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{
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auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), nullptr, 0, nullptr, nullptr);
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std::string output;
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output.resize(size);
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if (size == 0 || size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size()), nullptr, nullptr))
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output.clear();
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return output;
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}
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static std::wstring CPToUTF16(u32 code_page, const std::string& input)
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{
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auto const size = MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
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@ -346,6 +333,19 @@ static std::wstring CPToUTF16(u32 code_page, const std::string& input)
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return output;
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}
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std::string UTF16ToUTF8(const std::wstring& input)
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{
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auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), nullptr, 0, nullptr, nullptr);
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std::string output;
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output.resize(size);
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if (size == 0 || size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size()), nullptr, nullptr))
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output.clear();
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return output;
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}
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std::wstring UTF8ToUTF16W(const std::string &input)
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{
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return CPToUTF16(CP_UTF8, input);
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@ -95,7 +95,7 @@ std::string CP1252ToUTF8(const std::string& str);
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std::string SHIFTJISToUTF8(const std::string& str);
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#ifdef _WIN32
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std::string UTF16ToUTF8(const std::wstring& input);
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std::wstring UTF8ToUTF16W(const std::string& str);
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#ifdef _UNICODE
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