qt: remove applet resume event
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		@@ -1461,7 +1461,6 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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            OnPauseGame();
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					            OnPauseGame();
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        } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
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					        } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
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            auto_paused = false;
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					            auto_paused = false;
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            RequestGameResume();
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            OnStartGame();
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					            OnStartGame();
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        }
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					        }
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    }
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					    }
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@@ -1702,7 +1701,6 @@ void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
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    } else {
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					    } else {
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        if (!emu_thread->IsRunning() && auto_paused) {
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					        if (!emu_thread->IsRunning() && auto_paused) {
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            auto_paused = false;
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					            auto_paused = false;
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            RequestGameResume();
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            OnStartGame();
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					            OnStartGame();
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        }
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					        }
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    }
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					    }
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@@ -3457,7 +3455,6 @@ void GMainWindow::OnPauseContinueGame() {
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        if (emu_thread->IsRunning()) {
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					        if (emu_thread->IsRunning()) {
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            OnPauseGame();
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					            OnPauseGame();
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        } else {
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					        } else {
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            RequestGameResume();
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            OnStartGame();
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					            OnStartGame();
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        }
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					        }
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    }
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					    }
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@@ -5013,10 +5010,6 @@ void GMainWindow::RequestGameExit() {
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    system->GetAppletManager().RequestExit();
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					    system->GetAppletManager().RequestExit();
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}
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					}
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void GMainWindow::RequestGameResume() {
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    system->GetAppletManager().RequestResume();
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}
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void GMainWindow::filterBarSetChecked(bool state) {
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					void GMainWindow::filterBarSetChecked(bool state) {
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    ui->action_Show_Filter_Bar->setChecked(state);
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					    ui->action_Show_Filter_Bar->setChecked(state);
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    emit(OnToggleFilterBar());
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					    emit(OnToggleFilterBar());
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@@ -310,7 +310,6 @@ private:
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    bool ConfirmChangeGame();
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					    bool ConfirmChangeGame();
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    bool ConfirmForceLockedExit();
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					    bool ConfirmForceLockedExit();
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    void RequestGameExit();
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					    void RequestGameExit();
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    void RequestGameResume();
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    void changeEvent(QEvent* event) override;
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					    void changeEvent(QEvent* event) override;
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    void closeEvent(QCloseEvent* event) override;
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					    void closeEvent(QCloseEvent* event) override;
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